Results 101 to 110 of about 670,205 (233)

The role of structural characteristics in problem video game playing: a review [PDF]

open access: yes, 2010
The structural characteristics of video games may play an important role in explaining why some people play video games to excess. This paper provides a review of the literature on structural features of video games and the psychological experience of ...
Delfabbro, PH, Griffiths, MD, King, DL
core  

Teaching Bayesian behaviours to video game characters [PDF]

open access: green, 2004
Ronan Le Hy   +3 more
openalex   +1 more source

Perancangan Video Game Legenda Anglingdarma [PDF]

open access: yes, 2014
Video game dapat digunakan untuk membawakan sebuah cerita rakyat dari negeri masing-masing.Bagi negara-negara yang industri game-nya belum maju, hal ini dapat digunakan sebagai solusi untuk memperkenalkan cerita rakyat.Untuk itu video game ini dibuat ...
Ardianto, D. T. (Deny)   +2 more
core  

Perancangan Video Game Tentang Pengelolaan Waktu Bagi Pelajar Usia 16-18 Tahun [PDF]

open access: yes, 2016
Pengelolaan waktu memiliki peranan penting dalam kehidupan pelajar Indonesia. Mayoritas pelajar Indonesia belum mengenal pengelolaan waktu yang baik.
Limanto, J. (Jeremy)   +2 more
core  

Nonlinear and chaotic patterns in Japanese video game console sales and consequences for management control [PDF]

open access: yes
This paper investigates the behaviour of weekly hardware sales in the Japanese video game sector. It is found that weekly hardware sales exhibit significant linear and non-linear behaviours during the product cycle.
Bonache, Adrien, Moris, Karen
core   +1 more source

Understanding the effects of violent video games on violent crime [PDF]

open access: yes
Psychological studies invariably find a positive relationship between violent video game play and aggression. However, these studies cannot account for either aggressive effects of alternative activities video game playing substitutes for or the possible
Cunningham, A. Scott   +2 more
core  

HUMAN VIRTUAL REALITY ELEVATED-PLUS-MAZE AS A TOOL FOR THE ASSESSMENT OF PSYCHOPHYSIOLOGICAL ALTERATIONS IN ALCOHOL AND CANNABIS USE. A TRANSLATIONAL APPROACH

open access: yesIBRO Neuroscience Reports, 2023
Román D. Moreno-Fernández   +7 more
doaj  

A Prototype Sourceless Kinematic-Feedback Based Video Game for Movement Based Exercise [PDF]

open access: green, 2006
J. Foody   +6 more
openalex   +1 more source

Home - About - Disclaimer - Privacy