Results 181 to 190 of about 695,727 (349)
Abstract Health professions students often observe and practice alongside supervising health professionals during work‐integrated learning (WIL) to develop essential capabilities. While students may encounter practices they interpret as low‐value care during WIL, many hesitate to question or challenge these practices.
Melanie K. Farlie+7 more
wiley +1 more source
Dermal Exposure to Organophosphorus Compounds in Home Video Game Controllers. [PDF]
Nishiyama Y+4 more
europepmc +1 more source
“Because everybody's different”: Co‐designing body donor program consent processes
Abstract While it is broadly accepted that body donation for anatomical education should rely on informed consent, consent processes vary substantially. Best practice guidelines for body donation are typically published by anatomical societies and may not reflect details valued by prospective donors or the educators and students who utilize donor ...
Georgina C. Stephens
wiley +1 more source
Association between video game addiction, stress, and bruxism in adolescents: a cross-sectional study. [PDF]
Güzel C+3 more
europepmc +1 more source
Action-Video-Game Experience Alters the Spatial Resolution of Vision
C.S. Green, Daphné Bavelier
openalex +2 more sources
Abstract Neuroanatomy is a crucial component of the physiotherapy curriculum, but its complexity can lead to “neurophobia” among students. Immersive virtual reality (IVR) offers an innovative alternative to traditional methods by providing interactive and realistic three‐dimensional images of neurological structures.
Paloma García‐Robles+5 more
wiley +1 more source
Subverting patriarchal narratives: a feminist approach to critical video game design through participatory methods. [PDF]
Torres-Parra CR+4 more
europepmc +1 more source
An integrated approach to project management through classic CS III and video game development
Ursula Wolz, S. Monisha Pulimood
openalex +1 more source