Results 181 to 190 of about 695,727 (349)

Energy Expenditure and Ground Reaction Forces of an Active Video Game, Dance Dance Revolution, in Healthy Weight and Overweight Children

open access: bronze, 2006
Rachel J. Wetzsteon   +5 more
openalex   +1 more source

“We might be put into situations we are uncomfortable with, but not exactly told how to deal with them”: Health professional students' experiences questioning low‐value care practices during work‐integrated learning

open access: yesAnatomical Sciences Education, EarlyView.
Abstract Health professions students often observe and practice alongside supervising health professionals during work‐integrated learning (WIL) to develop essential capabilities. While students may encounter practices they interpret as low‐value care during WIL, many hesitate to question or challenge these practices.
Melanie K. Farlie   +7 more
wiley   +1 more source

Dermal Exposure to Organophosphorus Compounds in Home Video Game Controllers. [PDF]

open access: yesEnviron Health (Wash)
Nishiyama Y   +4 more
europepmc   +1 more source

“Because everybody's different”: Co‐designing body donor program consent processes

open access: yesAnatomical Sciences Education, EarlyView.
Abstract While it is broadly accepted that body donation for anatomical education should rely on informed consent, consent processes vary substantially. Best practice guidelines for body donation are typically published by anatomical societies and may not reflect details valued by prospective donors or the educators and students who utilize donor ...
Georgina C. Stephens
wiley   +1 more source

The effectiveness of immersive virtual reality as a student‐centered tool for learning neuroanatomy: A single‐blind randomized controlled trial with physiotherapy students

open access: yesAnatomical Sciences Education, EarlyView.
Abstract Neuroanatomy is a crucial component of the physiotherapy curriculum, but its complexity can lead to “neurophobia” among students. Immersive virtual reality (IVR) offers an innovative alternative to traditional methods by providing interactive and realistic three‐dimensional images of neurological structures.
Paloma García‐Robles   +5 more
wiley   +1 more source

Subverting patriarchal narratives: a feminist approach to critical video game design through participatory methods. [PDF]

open access: yesFront Sociol
Torres-Parra CR   +4 more
europepmc   +1 more source

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