Results 81 to 90 of about 695,727 (349)

Potential Adverse Effects of Violent Video Gaming: Interpersonal- Affective Traits Are Rather Impaired Than Disinhibition in Young Adults

open access: yesFrontiers in Psychology, 2018
The increasing trend of mass shootings, which were associated with excessive use of violent video games, fueled the debate of possible effects violent video games may have on adolescents and young adults.
Ann-Christin S. Kimmig   +5 more
doaj   +1 more source

Pricing and Resource Allocation via Game Theory for a Small-Cell Video Caching System [PDF]

open access: yes, 2016
Evidence indicates that downloading on-demand videos accounts for a dramatic increase in data traffic over cellular networks. Caching popular videos in the storage of small-cell base stations (SBS), namely, small-cell caching, is an efficient technology ...
Chen, He   +5 more
core   +1 more source

Perfecting A Video Game with Game Metrics

open access: yesTELKOMNIKA (Telecommunication Computing Electronics and Control), 2018
A state of a perfect video game is what developers has been seeking for their product developments, to achieve the selected state, several standards and methods needs to be applied. These standards and methods are special: they are both verifiable and quantifiable, to make their action and end goal a clear one, the terms for this standards and methods ...
Junaidi   +5 more
openaire   +4 more sources

Multifunctional Neural Probes Enable Bidirectional Electrical, Optical, and Chemical Recording and Stimulation In Vivo

open access: yesAdvanced Materials, EarlyView.
Convergence drawing is used to create flexible, microscale, multifunctional fiber‐based neural probes. Optimized materials selection enables individual devices to perform neural recording, electrical stimulation, optogenetics, fiber photometry, fluid delivery, and voltammetric neurotransmitter detection in rodents.
Nicolette Driscoll   +16 more
wiley   +1 more source

Direct Imaging of Hydrogen‐Driven Dislocation and Strain Field Evolution in a Stainless Steel Grain

open access: yesAdvanced Materials, EarlyView.
Using in situ Bragg coherent X‐ray diffraction imaging, 3D nanoscale strain maps of a stainless steel grain were measured during hydrogen charging. Results show dislocation relaxation and climb, elucidating the role of point defects in hydrogen‐modified deformation behavior.
David Yang   +11 more
wiley   +1 more source

In-Game, In-Room, In-World: Reconnecting Video Game Play to the Rest of Kids' Lives [PDF]

open access: yes, 2008
Part of the Volume on the Ecology of Games: Connecting Youth, Games, and Learning The focus of this chapter is on how young people learn to play video games.
Laurie McCarthy   +2 more
core  

Atomically Precise Ruddlesden–Popper Faults Induced Enhanced Emission in Ligand Stabilized Mixed Halide Perovskites

open access: yesAdvanced Materials, EarlyView.
This study overcomes challenges in visualizing atomic‐level defects in perovskite nanocrystals, promising to significantly improve the stability and performance of quantum dot‐based light‐emitting devices. Using double‐Cs‐corrected transmission electron microscopy, the study enables atomic‐resolution imaging of elusive RuddlesdenPopper faults hidden ...
Somnath Mahato   +6 more
wiley   +1 more source

Enfants et parents : des pratiques vidéoludiques plurielles pour se rencontrer

open access: yesSciences du Jeu
In therapeutic and educational institutes for children and adolescents with behavioral disorders, we constantly examine their relationship with video games. Our study based on clinical cases explores the role of parents around video games.
Stacie Petruzzellis, Anaïs Jacobs
doaj   +1 more source

PENGARUH BERMAIN VIDEO GAME TIPE ENDLESS RUNNING TERHADAP ATENSI

open access: yesJurnal Kedokteran Diponegoro, 2017
Latar Belakang: Video game masih dipandang oleh masyarakat hanya berdampak negatif. Video game tipe endless running memerlukan atensi dan koordinasi visuomotorik yang baik karena game ini memiliki tempo yang cepat dan kecepatannya bertambah seiring ...
Vania Oktaviani Sujamto   +2 more
doaj   +1 more source

Immersive video conferencing architecture using game engine technology [PDF]

open access: yes, 2011
This paper introduces the use of gaming technology for the creation of immersive video conferencing systems. The system integrates virtual meeting rooms with avatars and life video feeds, shared across different clients.
De Bruyne, Sarah   +4 more
core   +2 more sources

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