Results 81 to 90 of about 695,727 (349)
The increasing trend of mass shootings, which were associated with excessive use of violent video games, fueled the debate of possible effects violent video games may have on adolescents and young adults.
Ann-Christin S. Kimmig+5 more
doaj +1 more source
Pricing and Resource Allocation via Game Theory for a Small-Cell Video Caching System [PDF]
Evidence indicates that downloading on-demand videos accounts for a dramatic increase in data traffic over cellular networks. Caching popular videos in the storage of small-cell base stations (SBS), namely, small-cell caching, is an efficient technology ...
Chen, He+5 more
core +1 more source
Perfecting A Video Game with Game Metrics
A state of a perfect video game is what developers has been seeking for their product developments, to achieve the selected state, several standards and methods needs to be applied. These standards and methods are special: they are both verifiable and quantifiable, to make their action and end goal a clear one, the terms for this standards and methods ...
Junaidi+5 more
openaire +4 more sources
Convergence drawing is used to create flexible, microscale, multifunctional fiber‐based neural probes. Optimized materials selection enables individual devices to perform neural recording, electrical stimulation, optogenetics, fiber photometry, fluid delivery, and voltammetric neurotransmitter detection in rodents.
Nicolette Driscoll+16 more
wiley +1 more source
Direct Imaging of Hydrogen‐Driven Dislocation and Strain Field Evolution in a Stainless Steel Grain
Using in situ Bragg coherent X‐ray diffraction imaging, 3D nanoscale strain maps of a stainless steel grain were measured during hydrogen charging. Results show dislocation relaxation and climb, elucidating the role of point defects in hydrogen‐modified deformation behavior.
David Yang+11 more
wiley +1 more source
In-Game, In-Room, In-World: Reconnecting Video Game Play to the Rest of Kids' Lives [PDF]
Part of the Volume on the Ecology of Games: Connecting Youth, Games, and Learning The focus of this chapter is on how young people learn to play video games.
Laurie McCarthy+2 more
core
This study overcomes challenges in visualizing atomic‐level defects in perovskite nanocrystals, promising to significantly improve the stability and performance of quantum dot‐based light‐emitting devices. Using double‐Cs‐corrected transmission electron microscopy, the study enables atomic‐resolution imaging of elusive RuddlesdenPopper faults hidden ...
Somnath Mahato+6 more
wiley +1 more source
Enfants et parents : des pratiques vidéoludiques plurielles pour se rencontrer
In therapeutic and educational institutes for children and adolescents with behavioral disorders, we constantly examine their relationship with video games. Our study based on clinical cases explores the role of parents around video games.
Stacie Petruzzellis, Anaïs Jacobs
doaj +1 more source
PENGARUH BERMAIN VIDEO GAME TIPE ENDLESS RUNNING TERHADAP ATENSI
Latar Belakang: Video game masih dipandang oleh masyarakat hanya berdampak negatif. Video game tipe endless running memerlukan atensi dan koordinasi visuomotorik yang baik karena game ini memiliki tempo yang cepat dan kecepatannya bertambah seiring ...
Vania Oktaviani Sujamto+2 more
doaj +1 more source
Immersive video conferencing architecture using game engine technology [PDF]
This paper introduces the use of gaming technology for the creation of immersive video conferencing systems. The system integrates virtual meeting rooms with avatars and life video feeds, shared across different clients.
De Bruyne, Sarah+4 more
core +2 more sources