Results 81 to 90 of about 670,205 (233)

The Effects of Video Games on Human Intelligence [PDF]

open access: yes, 2018
With the help of rapidly growing electronics industry offering more affordable electronic gaming devices, an increasing number of people have stepped into the realm of video games and as a result, playing video games has become part of life for many to ...
Hu, Wenxiang, Yuan, Lifeng
core   +1 more source

Thereʼs no ʻIʼ in ʻEmergency Management Team:ʼ designing and evaluating a serious game for training emergency managers in group decision making skills [PDF]

open access: yes, 2009
Serious games are games that are designed to educate rather than entertain. The game outlined and evaluated here was commissioned and designed as a tool to improve the group decision making skills of people who manage real-world emergencies such as ...
Doughty, Mark   +3 more
core  

A query description model based on basic semantic unit composite Petri-Net for soccer video [PDF]

open access: yes, 2004
Digital video networks are making available increasing amounts of sports video data. The volume of material on offer means that sports fans often rely on prepared summaries of game highlights to follow the progress of their favourite teams. A significant
Jones, Gareth J.F.   +3 more
core   +1 more source

The Beneficial or Harmful Effects of Computer Game Stress on Cognitive Functions of Players

open access: yesBasic and Clinical Neuroscience, 2018
Introduction: Video games are common cultural issues with great influence in all societies. One of the important cognitive effects of video games is on creating stress on video players.
Hamed Aliyari   +10 more
doaj  

Specialized Terminology in the Video Game Industry: Neologisms and their Translation

open access: yesVertimo Studijos, 2019
The video game industry is growing at a very fast pace. At present, it is the biggest entertainment industry in the world, selling even more than film and music industries. Newly-developed technologies provide video game creators with the necessary tools
Ramón Méndez González
doaj   +1 more source

Let’s Play: A Walkthrough of Quarter-Century-Old Copyright Precedent as Applied to Modern Video Games [PDF]

open access: yes, 2018
Looking to the copyright protection over the audiovisual displays of video games, current precedent—created by extensive litigation in the 1980s over early arcade games—may be a round hole into which the square peg of today’s highly complex video games ...
Coogan, Kyle
core   +1 more source

Intrinsic Resting-State Activity in Older Adults With Video Game Experience

open access: yesFrontiers in Aging Neuroscience, 2019
Playing video games is a prevalent leisure activity in current daily life, and studies have found that video game experience has positive effects in several cognitive domains.
Hai-Yan Hou   +10 more
doaj   +1 more source

PENGARUH BERMAIN VIDEO GAME TIPE ENDLESS RUNNING TERHADAP WAKTU REAKSI

open access: yesJurnal Kedokteran Diponegoro, 2017
Latar Belakang: Video game banyak digunakan di seluruh dunia dan dapat dimainkan oleh siapa saja. Video game tipe endless running memerlukan koordinasi visual dan motorik yang baik karena jenis game ini menuntut pemainnya untuk berkonsentrasi penuh dan ...
Uswatunnisa Arfiningtyas   +2 more
doaj   +1 more source

Video Game-Related Seizures [PDF]

open access: hybrid, 1994
J Gordon Millichap
openalex   +1 more source

KEBERADAAN KEBUTUHAN EXISTENCE, RELATEDNESS, GROWTH, DALAM VIDEO GAME HARVEST MOON BACK TO NATURE

open access: yesBrikolase, 2019
Playing video games is basically an activity where it must have an stimulus energy which is commonly referred to as motivation. Without motivation, player will not be interested in playing a video game with a long duration.
Arief Budiman
doaj   +1 more source

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