Results 161 to 170 of about 5,174 (246)
AbstractBackgroundWe aimed to assess the prevalence of food insecurity reported by children and young people in four areas of England in 2023 and examine its association with mental health and wellbeing.MethodsWe used data from the OxWell student survey, a large, diverse, cross‐sectional study of 38,430 students aged 8–19 years, conducted primarily in ...
Giacomo Bignardi +3 more
wiley +1 more source
Correction for Zastrow, News Feature: Is video game addiction really an addiction? [PDF]
europepmc +1 more source
ABSTRACT Purpose As teledentistry becomes more common, it is important for students to develop skills in communicating with patients virtually. This study investigated students’ individual communication perceptions and preferences compared to in‐person sessions of participating in standardized patient (SP) exercises in a virtual medium. Methods Between
Jhanvi P. Desai +2 more
wiley +1 more source
Video game addiction in gambling disorder: clinical, psychopathological, and personality correlates. [PDF]
Jiménez-Murcia S +15 more
europepmc +1 more source
Can We Change? Applying Vosniadou's Theory to Assessment Reform in Dental Education
ABSTRACT Background Assessment reform in medical education is challenging, often encountering resistance from institutional norms and deeply held educator beliefs. These beliefs influence the success of reform initiatives. Sustained reform requires understanding educators’ conceptual models—how they form, persist, and transform over time—so that ...
Elvina Bonnici +2 more
wiley +1 more source
Prospective Associations Between Early Adolescent Problematic Screen Use, Mental Health, Sleep, and Substance Use. [PDF]
Nagata JM +10 more
europepmc +1 more source
Prevalence and Predictors of Video Game Addiction: A Study Based on a National Representative Sample of Gamers. [PDF]
Wittek CT +6 more
europepmc +1 more source
ABSTRACT Field visits are common phenomena with non‐governmental organisations in Uganda. During these visits, Ugandan national staff guide visitors on series of meetings and interactions in the field. Following an actor‐oriented approach and drawing on ethnographic data on 14 field visits, this paper understands the field visit as a microcosm for the ...
Caspar Edward Swinkels
wiley +1 more source
ADHD and gaming addiction in adolescents: psychosocial mediators in the adolescent brain cognitive development study. [PDF]
Lopez DA +3 more
europepmc +1 more source
This review synthesizes EEG findings from 28 VIMS studies across four inducing scenarios (abstract cues, virtual videos, vehicle driving, and game scenes) and two display types (HMD and monitor). While Delta/Theta enhancement consistently reflects sensory conflict, Alpha activity shows context dependency: predominantly increasing during passive viewing
Yanru Bai +5 more
wiley +1 more source

