Results 151 to 160 of about 454,759 (354)
Roadmap on Artificial Intelligence‐Augmented Additive Manufacturing
This Roadmap outlines the transformative role of artificial intelligence‐augmented additive manufacturing, highlighting advances in design, monitoring, and product development. By integrating tools such as generative design, computer vision, digital twins, and closed‐loop control, it presents pathways toward smart, scalable, and autonomous additive ...
Ali Zolfagharian +37 more
wiley +1 more source
BMPCQA: Bioinspired Metaverse Point Cloud Quality Assessment Based on Large Multimodal Models
This study presents a bioinspired metaverse point cloud quality assessment metric, which simulates the human visual evaluation process to perform the point cloud quality assessment task. It first extracts rendering projection video features, normal image features, and point cloud patch features, which are then fed into a large multimodal model to ...
Huiyu Duan +7 more
wiley +1 more source
Video-games based framework designed for the cognitive rehabilitation of children with Down Syndrome
Elif Sürer
openalex +2 more sources
Architecture of Belonging – A Social Identity-based Design Theory of Community Identification in Multiplayer Video Games [PDF]
Bastian Kordyaka +3 more
openalex +1 more source
Beyond the Author: Collaborative Authorship in Video Games [PDF]
Since their popularization in the early 1980s, video games have often been overlooked in the realm of art and critical theory as a pop-culture phenomenon. The medium still struggles to assert itself as a legitimate artform worthy of critical study.
Lemon, Kimberly
core
Female desert locusts dig underground to lay their eggs. They displace soil, rather than removing it, to create a tunnel. We analyze burrowing dynamics and 3D kinematics and design a locust‐inspired hybrid soft–stiff robot that reproduces this mechanism. The results show the natural strategy minimizes energy, whereas alternative patterns raise costs up
Shai Sonnenreich +2 more
wiley +1 more source
Collaborative Multiagent Closed‐Loop Motion Planning for Multimanipulator Systems
This work presents a hierarchical multi‐manipulator planner, emphasizing highly overlapping space. The proposed method leverages an enhanced Dynamic Movement Primitive based planner along with an improvised Multi‐Agent Reinforcement Learning approach to ensure regulatory and mediatory control while ensuring low‐level autonomy. Experiments across varied
Tian Xu, Siddharth Singh, Qing Chang
wiley +1 more source
GraphNeuralCloth: A Graph‐Neural‐Network‐Based Framework for Non‐Skinning Cloth Simulation
This study presents a cloth motion capture system and a point‐cloud‐to‐mesh processing method to support the prediction of real‐world fabric deformation. GraphNeuralCloth, a graph neural‐network (GNN)‐based framework is also proposed to estimate the cloth morphology change in real time.
Yingqi Li +9 more
wiley +1 more source
Gaming disorder was officially recognized as an addictive behavior in the 11th revision of the International Classification of Diseases (ICD-11) in 2019.
Maèva Flayelle +3 more
doaj +1 more source

