Results 11 to 20 of about 454,759 (354)

Do We Need Permission to Play in Public? The Design of Participation for Social Play Video Games at Play Parties and ‘Alternative’ Games Festivals [PDF]

open access: yesMedia and Communication, 2018
Play is fundamental to being Human. It helps to make sense of the self, to learn, to be creative and to relax. The advent of video games challenged traditional notions of play, introducing a single player experience to what had primarily been a communal ...
Lynn H. C. Love
doaj   +6 more sources

Teacher Education: Design Thinking Approach in Makerspaces to Produce Quality Educational Video Games with a Visual Identity and Improve Design Thinking Skills [PDF]

open access: goldEducation Sciences
Video games participate effectively in the educational process due to their attractive visual features, but there are many challenges that teachers face when using them.
Yara Ahmed Mohebeldin Zaky   +1 more
doaj   +2 more sources

Video Games, Design, and Aesthetic Experience

open access: yesRivista di Estetica, 2016
This paper places video games within the area of what I call “designed experiences”. Designed experiences are experiences – in the real world or via media – that are designed to elicit specific effects or affects. In previous work I have investigated how
James Paul Gee
doaj   +3 more sources

Evaluating Affective User-Centered Design of Video Games Using Qualitative Methods

open access: goldInternational Journal of Computer Games Technology, 2018
In recent years, researchers and practitioners in the human-computer interaction (HCI) community have placed a lot of focus in developing methods and processes for use in the gaming field.
Yiing Y’ng Ng   +2 more
doaj   +2 more sources

Playful Politics: Developing a Framework for Designing Video Games for Political Participation in the United Kingdom [PDF]

open access: yesPress Start, 2015
Political participation in the United Kingdom among young voters (aged 18-24) has steadily declined over the past two decades. Alongside this decline, video game popularity has meteorically risen among the same demographic, resulting in video games ...
Andrew James Reid
doaj   +2 more sources

Nutritional Education and Promotion of Healthy Eating Behaviors Among Mexican Children Through Video Games: Design and Pilot Test of FoodRateMaster.

open access: goldJMIR Serious Games, 2020
Espinosa-Curiel IE   +5 more
europepmc   +2 more sources

The Design Process of Educational Video Games in Cultural Heritage

open access: yesDigital Presentation and Preservation of Cultural and Scientific Heritage, 2023
This paper presents a summary model of the design process of educational video games for CH . The model is based on the use of the Classification of Educational Video Games for Cultural Heritage (CH) and the Design Recommendations included in it ...
Yavor Dankov
doaj   +1 more source

Educational Video Games as Tools for Raising Awareness of the Protection and Preservation of Cultural Heritage

open access: yesDigital Presentation and Preservation of Cultural and Scientific Heritage, 2023
This paper focuses on educational video games with a thematic orientation related to conserving and preserving Cultural Heritage (CH). Educational video games are effective and contemporary tools for influencing and educating users.
Yavor Dankov, Andjela Dankova
doaj   +1 more source

Video Game Design for Learning to Learn

open access: yesInternational Journal of Human–Computer Interaction, 2022
Over the past 20 years, the proposal that immersive media, such as video games, can be leveraged to enhance brain plasticity and learning has been put to the test. This expanding literature highlights the extraordinary power of video games as a potential medium to train brain functions, but also the remaining challenges that must be addressed in ...
Pasqualotto, Angela   +3 more
openaire   +3 more sources

Video games and creativity: The mediating role of psychological capital

open access: yesJournal of Creativity, 2023
Video games play a big part in many individuals’ lives, children and adults alike. A large body of research has investigated both the potential negative and positive effects of video games.
Maxence Mercier, Todd Lubart
doaj   +1 more source

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