Results 21 to 30 of about 167,859 (295)
Video Game Design for Mobile Phones [PDF]
This article explores the use of mobile phones for educational purposes through the design, development and evaluation of Role Playing Games (RPG). To accomplish this, we differentiated between the functionality and design of the videogame, developing a videogame engine and videogames prototypes.
Jaime Sánchez 0001, Matías Espinoza
openaire +1 more source
The COVID-19 pandemic has been a major source of stress for a majority of people that might have negative long-term effects on mental health and well-being.
Maximilian Croissant, Madeleine Frister
doaj +1 more source
Comparison of the Effectiveness of the Active Video Games and Sports Basic Games on the Development of Fundamental Motor Skills in Elementary School Students [PDF]
The aim of this study was to compare the effective of active video games and sports basic games on the development of fundamental motor skills in elementary school students.
Mansour Neisi +3 more
doaj +1 more source
Promoting game accessibility: Experiencing an induction on inclusive design practice at the global games jam [PDF]
Copyright @ 2013 The AuthorsThe Global Games Jam (GGJ) attracts many people who are passionate about games development, coming from a range of educational backgrounds.
Ghinea, G +3 more
core +1 more source
Cognitive behavioral game design: a unified model for designing serious games
Video games have a unique ability to engage, challenge, and motivate, which has led teachers, psychology specialists, political activists and health educators to find ways of using them to help people learn, grow and change.
Katryna eStarks
doaj +1 more source
The role of diversity in a video game design program
ABSTRACTVideo game design is an emerging educational area, related to yet distinct from programs in information technology and game studies. This pilot study aimed to explore the role of diversity in video game design education. Data collection included interviews with two instructors and three students.
Rachel N. Simons, Kenneth R. Fleischmann
openaire +1 more source
Challenge Design and Categorization in Video Game Design [PDF]
In this paper, we examine how challenge is designed in games. Building on the paralitic system proposed by Stenros, we approach challenge design in two ways; first we look at how challenge is designed by the game creators, and then we look at how players approach games with challenges of their own as well as how often they participate in this kind of ...
Michael Brandse, Kiyoshi Tomimatsu
openaire +1 more source
BackgroundVideo games have grown in popularity since the 1970s, and tobacco imagery is present in a substantial subset of games, including those oriented to youth. Much like exposure to tobacco content in films, exposure to tobacco content in video games
Patricia A McDaniel, Susan R Forsyth
doaj +1 more source
The impact of the walking dead video game on students' reading comprehension on narrative text
With the development of technology every time, the development of media for learning is also overgrowing. Many new media are popping up especially digital-based media, ranging from images, audio, and video.
Muhammad Husnun Nadhif
doaj +1 more source
Healthy Gaming – Video Game Design to promote Health [PDF]
Summary Background: There is an increasing interest in health games including simulation tools, games for specific conditions, persuasive games to promote a healthy life style or exergames where physical exercise is used to control the game.
E, Brox +2 more
openaire +2 more sources

