Results 11 to 20 of about 167,859 (295)
Design Principles for Serious Video Games in Mathematics Education: From Theory to Practice [PDF]
There is growing interest in the employment of serious video games in science education, but there are no clear design principles. After surveying previous work in serious video game design, we highlighted the following design principles: 1) engage the ...
Konstantinos Chorianopoulos +1 more
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Video games are a relative late arrival on the cultural stage. While the academic discipline of game studies has evolved quickly since the nineties of the last century, it is still only beginning to grasp the intellectual, philosophical, aesthetical, and
Bosman, Frank G. +1 more
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Let’s Play Democracy, Exploratory Analysis of Political Video Games
In current times, the concept of democracy has been transformed due to the ups and downs of the hyperdigitalized society, modifying its discourses and forms of participation.
Angel Torres-Toukoumidis +4 more
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Semi-automatic construction of video game design prototypes with MaruGen
Machinations Ruleset Generator (MaruGen) is a semi-automatic system for the generation of mechanics, rules, spaces (environments), and missions for video games. The objective of this system is to offer an expression mechanism for the video game designer
Italo Felipe Capasso-Ballesteros +1 more
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All the Faces of Agency in Video Games
The production of books in the field of video games has been spreading in numerous areas of study in the last several years. In the humanities, the increased interest of leading global publishers in publishing editions that introduce multidisciplinary ...
Biljana Mitrović
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The Racing-Game Effect: Why Do Video Racing Games Increase Risk-Taking Inclinations? [PDF]
The present studies investigated why video racing games increase players’ risk-taking inclinations. Four studies reveal that playing video racing games increases risk taking in a subsequent simulated road traffic situation, as well as risk-promoting ...
Kastenmüller, Andreas +13 more
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Mini-Map Design Features as a Navigation Aid in the Virtual Geographical Space Based on Video Games
The main objective of this study is to identify features of mini-map design as a navigational aid in the virtual geographical space in 100 popular video games for a computer platform. The following research methods were used: visual comparative analysis,
Krzysztof Zagata, Beata Medyńska-Gulij
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Violent video games and morality: a meta-ethical approach [PDF]
This paper considers what it is about violent video games that leads one reasonably minded person to declare "That is immoral" while another denies it. Three interpretations of video game content a re discussed: reductionist, narrow, and broad.
Young, G
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Play is fundamental to being Human. It helps to make sense of the self, to learn, to be creative and to relax. The advent of video games challenged traditional notions of play, introducing a single player experience to what had primarily been a communal ...
Lynn H. C. Love
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Administrators and faculty lead play salient roles in technology integration projects in higher education. Yet, there is little to no availability of information regarding their shared experiences and perceptions as leaders and as decisionmakers in such ...
Papia Bawa, SUNY Brockport
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