Automated detection of physical contact events in youth ice hockey: a player-centric deep learning approach. [PDF]
Azadi A +7 more
europepmc +1 more source
The didactic video game or serious game : design process, didactic engineering and game design
Cette recherche s’inscrit dans une réflexion interdisciplinaire sur le game design de jeux vidéo didactiques souvent appelés serious games ou jeux sérieux. Nous sommes partis du constat que les jeux vidéo pour apprendre actuellement sur le marché présentaient de nombreuses faiblesses aussi bien ludiques que didactiques.
openaire +1 more source
ABSTRACT This research investigates how sustainability‐oriented initiatives aimed at innovating a firm's business model can lead to different economic, social and environmental performance configurations, with the objective of identifying the determinants that explain these differences. We carried out a multiple case study, selecting firms based on the
Paolo Di Toma +3 more
wiley +1 more source
Effects of video game-based interventions on executive functions and motor skills in children and adolescents with neurodevelopmental disorders: a systematic review and meta-analysis. [PDF]
Gao M, Ren J, Kaulie A, Wang Q, Gao G.
europepmc +1 more source
Abstract This study explored how lecturers in a post‐92 UK university conceptualise and enact decolonial curriculum principles within their teaching and programme design. Drawing on semi‐structured interviews with academic staff across multiple disciplines, the research adopts a qualitative, phenomenologically informed approach to examine the interplay
Reece Sohdi
wiley +1 more source
Editorial: The use of video games and other technologies as intervention tools in neurodevelopmental disorders: perspectives and challenges. [PDF]
Silva GM +4 more
europepmc +1 more source
ABSTRACT Objective This systematic review evaluated the feasibility, efficacy, adherence, and methodological quality of ecological momentary intervention (EMI)–based treatments for individuals with diagnosed eating disorders (EDs) and/or obesity. Method Eight electronic databases were systematically searched from inception to January 2026.
Wenlu Mao +4 more
wiley +1 more source
Differences in characteristics of two aspects of procedural learning in action video game players. [PDF]
Guo W, Tao T, Jiang J, Wang B.
europepmc +1 more source
Blurring the Boundaries: An Investigation of Eating Disorder Recovery Content on TikTok
ABSTRACT Objective Eating disorder recovery content is widely circulated on TikTok. We thematically analyzed recovery content on TikTok, examined its associations with symptom severity among individuals with eating disorders, and assessed its co‐occurrence with pro‐eating disorder material within their TikTok feeds.
Scott Griffiths +12 more
wiley +1 more source
Games and Creativity: A Theoretical Framework. [PDF]
Mercier M +2 more
europepmc +1 more source

