Results 271 to 280 of about 454,759 (354)

A call for ethical, equitable, and effective artificial intelligence to improve care for all people with epilepsy: A roadmap. A report by the ILAE Global Advocacy Council and Big Data Commission

open access: yesEpilepsia, EarlyView.
Abstract The artificial intelligence (AI) revolution is upon us. It will inevitably form a central component of epilepsy workflows and patient advocacy. Therefore, it behooves us as health care providers to ride the crest of this wave and guide its direction for the benefit of all people with epilepsy.
Colin B. Josephson   +13 more
wiley   +1 more source

Serious gaming and eye-tracking for the screening, monitoring, and diagnosis of neurodevelopmental disorders in children: a systematic literature review. [PDF]

open access: yesFront Bioeng Biotechnol
Shaikh MF   +7 more
europepmc   +1 more source

Targeting Hsp90 with cemdomespib reduces seizure burden and alters disease course in preclinical epilepsy models

open access: yesEpilepsia, EarlyView.
Abstract Objective Epilepsy is a chronic neurological disorder characterized by recurrent seizures and frequent cognitive and psychiatric comorbidities. Although current antiseizure medications provide symptomatic relief, they fail to prevent or modify epileptogenesis.
Yara Sheeni   +8 more
wiley   +1 more source

The Acceptability of a Rolling Compassion Focused Therapy Group Embedded Within an Eating Disorder Day Hospital Programme: A Brief Report

open access: yesEuropean Eating Disorders Review, EarlyView.
ABSTRACT Purpose Interventions embedded within eating disorder day hospital programmes are often provided on a rolling basis with flexible entry and exit points. This clinical audit examined the acceptability of one such intervention: a rolling Introduction to Compassion Focused Therapy for Eating Disorders (CFT‐E) group.
Conal Twomey   +3 more
wiley   +1 more source

Frequent video game playing alters low-frequency event-related EEG brain oscillations. [PDF]

open access: yesFront Psychol
Yıldırım E   +4 more
europepmc   +1 more source

Full Science, Technology, Engineering, Arts and Mathematics Ahead: Leveraging Immersive Virtual Reality to Create Equitable and Transformative Learning Experiences

open access: yesFuture in Educational Research, EarlyView.
ABSTRACT Immersive virtual reality (IVR) is widely promoted as a means of enriching learning in science, technology, engineering, arts and mathematics (STEAM), yet evidence of its capacity to foster equitable classroom experiences for marginalised groups remains limited, particularly outside traditional STEM domains.
Carly Waterhouse‐Boot   +1 more
wiley   +1 more source

Video game engines as the new "virtual" Skinner box. [PDF]

open access: yesJ Exp Anal Behav
Young ME   +5 more
europepmc   +1 more source

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