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Creativity in video game design as pedagogy
SIGGRAPH 2009: Talks, 2009The study of children's creative thinking as they use technology to produce works of art, has only gotten humble attention in the literature (Loveless, 2002; Resnick, 2006). Although within the learning sciences, and in the field of new literacy studies, a growing number of compelling articles have made attempts to document the creative acts of young ...
Ronah Harris +4 more
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Gambit: A Prototyping Approach to Video Game Design
IEEE Software, 1984Video game designers don't have to be assembly language programmers. Their creative talents can be expressed in a prototyping language.
Tracy Larrabee, Chad L. Mitchell
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Video Game Design for Older Adults
Proceedings of the Human Factors and Ergonomics Society Annual Meeting, 2011Video games are increasingly used as tools in therapeutic interventions, both for younger and older adults. However, relatively little is known about video game usability for older adults, and age-related changes may affect some older players’ capacity to benefit from video games.
Laura A. Whitlock +2 more
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Synechism in the Video Games Design
2015The authors present an analysis of the first set of elements belonging to the interactive design categories: layout (naturalness of metaphor) and content (storytelling), which make up synechism in video game design. In addition, they examine the evolution of the notion of the video game in relation to the advance of the software and hardware.
Francisco V. Cipolla-Ficarra +2 more
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A Theoretical Model of Video Game Design in the Educational Context
2021The present study seeks to review an educational video game design model proposed by Navarro and his collaborators. For this purpose, the study analyzes the development and design of three educational video games that used this model. Based on these experiences, the modifications made include 1) Inclusion of work teams, 2) Inclusion of iterative ...
Sergio Luis Martinez Palomino +4 more
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Collaborative Video Game Design Work and Diversity
Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019This overview describes my ongoing dissertation research on diversity within collaborative video game design. First, I explain why research into daily work within this field is needed, especially with a focus on diversity. Next, I briefly review previous research and identify three key areas for considering diversity in the field: participation of ...
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Exploring Educational Video Game Design
2011The aim of this chapter is to explore two educational video games as a repository for action and meaning-making. Rixdax and El Patron feature two different game genres and designs. Through a comparative analysis, it will be shown how these two games actually address very different learning goals and also seem to miss a crucial aspect of learning ...
Anna Åkerfeldt, Staffan Selander
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Video game design to promote environmental conservation
AHFE International, 2021The objective of this research was to design a video game to promote environmental conservation in school children. This work was based on the SUM methodology as well as the considerations proposed by Schell and Rogers. Working meetings were held with the data obtained from the research instruments, aiming to place the project in a context close to the
Miguel Cobos, Carlos Borja
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2016
Video Game Design is a visual introduction to integrating core design essentials, such as critical analysis, mechanics and aesthetics, prototyping, level design, into game design. Using a raft of examples from a diverse range of leading international creatives and award-winning studios, this is a must-have guide for budding game designers ...
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Video Game Design is a visual introduction to integrating core design essentials, such as critical analysis, mechanics and aesthetics, prototyping, level design, into game design. Using a raft of examples from a diverse range of leading international creatives and award-winning studios, this is a must-have guide for budding game designers ...
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Video Game Design of Road to XiaoKang
2019 International Conference on Virtual Reality and Visualization (ICVRV), 2019SIM, for short is one of the most popular games at present. There are two main ways to play SIM games. One is to pay attention to simulation, in which the player plays an individual or profession to experience individual or professional life. The other is to pay attention to management, players through the operation of a business to experience the ups ...
Zhengguo Song +5 more
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