Results 241 to 250 of about 167,859 (295)
Development and Initial Validation of the Response to Suicidal Ideation Inventory (RSII)
ABSTRACT Objectives Young adults (18–29 years old) often report difficulties coping during suicide crises. However, the responses that young adults employ to manage suicidal ideation (SI) are underexplored. This study developed a new measure to quantify how young adults with a history of suicidal thoughts and behaviors (STBs) respond to their SI, and ...
Si Ning Yeo, Jeremy G. Stewart
wiley +1 more source
Gamification and Virtual Reality for Enhancing Disaster Preparedness Among University Students and Health Workers: A Scoping Review. [PDF]
Emaliyawati E +4 more
europepmc +1 more source
Ethical considerations when using video games as therapeutic tools [PDF]
Colman, Jason, Gnanayutham, Paul
core
Abstract Background When receiving an attention deficit hyperactivity disorder (ADHD) diagnosis, children and families/carers need clear and accurate information about the condition in a suitable format. However, many of the available resources are complex or provide content that is not evidence‐based.
Sharifah Shameem Agha +6 more
wiley +1 more source
Orchestrating gameplay in Dutch physical education: how and why teachers regulate task difficulty. [PDF]
Burger JE +3 more
europepmc +1 more source
ABSTRACT Purpose As teledentistry becomes more common, it is important for students to develop skills in communicating with patients virtually. This study investigated students’ individual communication perceptions and preferences compared to in‐person sessions of participating in standardized patient (SP) exercises in a virtual medium. Methods Between
Jhanvi P. Desai +2 more
wiley +1 more source
Understanding the value of a forecast using an online game. [PDF]
Yiannakoulias N, Slavik CE.
europepmc +1 more source
Impact of a Modular Escape Game on Undergraduate and Continuing Dental Education
ABSTRACT Purpose This study aimed to assess the educational impact and perceived relevance of a pedagogical escape game designed to reinforce key concepts related to dental biomaterials. Methods In 2023, a modular escape game comprising four mandatory stations and one bonus station was developed and integrated into two pedagogical settings: a ...
Sara Bergman +24 more
wiley +1 more source
Video game use, lifestyle and its association with becoming overweight or obese in Mexican adolescents. [PDF]
Islas Mendoza Y +13 more
europepmc +1 more source
Can We Change? Applying Vosniadou's Theory to Assessment Reform in Dental Education
ABSTRACT Background Assessment reform in medical education is challenging, often encountering resistance from institutional norms and deeply held educator beliefs. These beliefs influence the success of reform initiatives. Sustained reform requires understanding educators’ conceptual models—how they form, persist, and transform over time—so that ...
Elvina Bonnici +2 more
wiley +1 more source

