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Empirical Review of Challenge Design in Video Game Design
2013In this paper, we examine the concept of challenge in video games and argue that the current way of defining challenge is faulty in nature. Since challenge should be considered a core component to any digital video game, it is of importance that we understand the concept of challenge in-depth while designing games.
Michael Brandse, Kiyoshi Tomimatsu
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Considering Diversity in Collaborative Video Game Design Work
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2016The highly collaborative world of video game design involves a number of key cooperative work issues. However, relatively little research thus far has examined this particular form of creative work-especially understanding and supporting diversity within the field.
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Color Saliency Evaluation for Video Game Design
2013This chapter presents the saliency evaluation approach for visual design of video games, where visual saliency is an important factor to evaluate the impact of visual design on user experience of video games. To introduce visual saliency into game design, we carried out an investigation on several state-of-art saliency estimation methods, and studied ...
Jiang, Richard M. +2 more
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Educational Video Game Design Using Personalized Learning Scenarios
2020Educational video games are considered interactive, user-oriented, and motivating learning instruments, allowing delivery of tailored learning experiences. Designing and implementing adaptive and personalized educational video games can become a suitable tool for teachers in student-centric learning.
Boyan Bontchev +2 more
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Evaluating Video Game Design and Interactivity
2010An emergent, bottom-up construction of video game interaction is presented, drawing from influences in ethnomethodology (Garfinkel, 1967), grounded theory (Glaser & Strauss, 1967), and activity theory (Cole & Engeström, 1993; Kaptelinin & Nardi, 2006; Vygotsky, 1978). Following, a qualitative case study highlights the use of affordances, or
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Introduction to scientific video game design
2022 11th International Conference On Software Process Improvement (CIMPS), 2022David Bonilla Carranza +1 more
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The Information Behavior of Video Game Design Undergraduates
2013While video games have been around for decades, the academic study of video games and their creation is fairly recent. Academic programs in video game design blend artistic and technical prowess with a knowledge of the field to train future creators of this form of entertainment.
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