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Empirical Review of Challenge Design in Video Game Design

2013
In this paper, we examine the concept of challenge in video games and argue that the current way of defining challenge is faulty in nature. Since challenge should be considered a core component to any digital video game, it is of importance that we understand the concept of challenge in-depth while designing games.
Michael Brandse, Kiyoshi Tomimatsu
openaire   +1 more source

Considering Diversity in Collaborative Video Game Design Work

Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2016
The highly collaborative world of video game design involves a number of key cooperative work issues. However, relatively little research thus far has examined this particular form of creative work-especially understanding and supporting diversity within the field.
openaire   +2 more sources

Color Saliency Evaluation for Video Game Design

2013
This chapter presents the saliency evaluation approach for visual design of video games, where visual saliency is an important factor to evaluate the impact of visual design on user experience of video games. To introduce visual saliency into game design, we carried out an investigation on several state-of-art saliency estimation methods, and studied ...
Jiang, Richard M.   +2 more
openaire   +1 more source

Educational Video Game Design Using Personalized Learning Scenarios

2020
Educational video games are considered interactive, user-oriented, and motivating learning instruments, allowing delivery of tailored learning experiences. Designing and implementing adaptive and personalized educational video games can become a suitable tool for teachers in student-centric learning.
Boyan Bontchev   +2 more
openaire   +1 more source

Evaluating Video Game Design and Interactivity

2010
An emergent, bottom-up construction of video game interaction is presented, drawing from influences in ethnomethodology (Garfinkel, 1967), grounded theory (Glaser & Strauss, 1967), and activity theory (Cole & Engeström, 1993; Kaptelinin & Nardi, 2006; Vygotsky, 1978). Following, a qualitative case study highlights the use of affordances, or
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Introduction to scientific video game design

2022 11th International Conference On Software Process Improvement (CIMPS), 2022
David Bonilla Carranza   +1 more
openaire   +1 more source

The Information Behavior of Video Game Design Undergraduates

2013
While video games have been around for decades, the academic study of video games and their creation is fairly recent. Academic programs in video game design blend artistic and technical prowess with a knowledge of the field to train future creators of this form of entertainment.
openaire   +1 more source

Video game design for ecological impacts

2023
Maël Addoum   +3 more
openaire   +1 more source

Video gaming design

2018
Tim Hopper, Kathy Sanford, Hong Fu
openaire   +1 more source

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