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The factory as a representation of video game dystopias
This paper explores the representations of factories in video games, in relation to dystopian fictional worlds. The representation of the factory, its role in video game storytelling, its connection with game design elements, are connected to the ways in
Francesco Toniolo
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Worlds at our fingertips:reading (in) What Remains of Edith Finch [PDF]
Video games are works of written code which portray worlds and characters in action and facilitate an aesthetic and interpretive experience. Beyond this similarity to literary works, some video games deploy various design strategies which blend gameplay ...
Bozdog, Mona, Galloway, Dayna
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Developing Serious Video Games to Treat Attention Deficit Hyperactivity Disorder: Tutorial Guide
Video game–based therapeutic interventions have demonstrated some effectiveness in decreasing the symptoms of attention deficit hyperactivity disorder (ADHD).
Aarón Sújar +6 more
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Let’s Play Democracy, Exploratory Analysis of Political Video Games
In current times, the concept of democracy has been transformed due to the ups and downs of the hyperdigitalized society, modifying its discourses and forms of participation.
Angel Torres-Toukoumidis +4 more
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Semi-automatic construction of video game design prototypes with MaruGen
Machinations Ruleset Generator (MaruGen) is a semi-automatic system for the generation of mechanics, rules, spaces (environments), and missions for video games. The objective of this system is to offer an expression mechanism for the video game designer
Italo Felipe Capasso-Ballesteros +1 more
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Design Principles for Serious Video Games in Mathematics Education: From Theory to Practice
There is growing interest in the employment of serious video games in science education, but there are no clear design principles. After surveying previous work in serious video game design, we highlighted the following design principles: 1) engage the ...
Konstantinos Chorianopoulos +1 more
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All the Faces of Agency in Video Games
The production of books in the field of video games has been spreading in numerous areas of study in the last several years. In the humanities, the increased interest of leading global publishers in publishing editions that introduce multidisciplinary ...
Biljana Mitrović
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Mini-Map Design Features as a Navigation Aid in the Virtual Geographical Space Based on Video Games
The main objective of this study is to identify features of mini-map design as a navigational aid in the virtual geographical space in 100 popular video games for a computer platform. The following research methods were used: visual comparative analysis,
Krzysztof Zagata, Beata Medyńska-Gulij
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Custom-designed motion-based games for older adults: a review of literature in human-computer interaction [PDF]
Many older adults, particularly persons living in senior residences and care homes, lead sedentary lifestyles, which reduces their life expectancy. Motion-based video games encourage physical activity and might be an opportunity for these adults to ...
Gerling, Kathrin, Mandryk, Regan
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Administrators and faculty lead play salient roles in technology integration projects in higher education. Yet, there is little to no availability of information regarding their shared experiences and perceptions as leaders and as decisionmakers in such ...
Papia Bawa, SUNY Brockport
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