Results 291 to 300 of about 454,759 (354)

Exploring Educational Video Game Design

2011
The aim of this chapter is to explore two educational video games as a repository for action and meaning-making. Rixdax and El Patron feature two different game genres and designs. Through a comparative analysis, it will be shown how these two games actually address very different learning goals and also seem to miss a crucial aspect of learning ...
Anna Åkerfeldt, Staffan Selander
openaire   +1 more source

Video game design to promote environmental conservation

AHFE International, 2021
The objective of this research was to design a video game to promote environmental conservation in school children. This work was based on the SUM methodology as well as the considerations proposed by Schell and Rogers. Working meetings were held with the data obtained from the research instruments, aiming to place the project in a context close to the
Miguel Cobos, Carlos Borja
openaire   +1 more source

Home - About - Disclaimer - Privacy