Results 51 to 60 of about 167,859 (295)

Towards understanding engagement in games: an eye-tracking study [PDF]

open access: yes, 2009
Purpose – The purpose of this paper is to report research undertaken in developing improved understandings of games player interaction, with scope limited to obtaining new and unique insights into player involvement and experience within electronic ...
Tony Renshaw   +8 more
core   +1 more source

Texoskeletons: Developing the Fundamental Technologies for Creating Intelligent Soft Robotic Clothing With Integrated 1D Sensors and Actuators

open access: yesAdvanced Functional Materials, EarlyView.
ABSTRACT Traditional wearable exoskeletons rely on rigid structures, which limit comfort, flexibility, and everyday usability. This work introduces the fundamental technologies to create the first soft, lightweight, intelligent textile‐based exoskeletons (Texoskeletons) built using 1D sensors and actuators.
Amy Lukomiak   +19 more
wiley   +1 more source

Games on Games. Game Design as Critical Reflexive Practice

open access: yesG|A|M|E The Italian Journal of Game Studies, 2016
Can video game design be compared to more formalized practices of scientific research or speculation within game studies? And, by virtue of an intellectual leap that in itself calls for discussion, can video games be considered as an efficient vehicle ...
Giovanni Caruso   +4 more
doaj  

Playing Games: A Cross-Sectional Study of Food Recall, Sleep Quality, and Physical Activity in Women Aged 18-22 Years Actively Playing Games

open access: yesJuara
This research explores how women aged 18-22 play video games and their gaming habits regarding nutritional intake, sleeping habits, and daily physical activity while playing video games.
Gilang Ramadan, Giofandi Samin
doaj   +1 more source

IMPLEMENTATION AND COMPARISON IN USING STATE PATTERN ON MAIN CHARACTER MOVEMENT (CASE STUDY : POCONG JUMP VIDEO GAME VERSION 1.0)

open access: yesBarekeng, 2023
Game development success is often hard to achieve due to various problems such as performance issues, malfunctioning features, and poorly organized program structure.
Sanriomi Sintaro   +6 more
doaj   +1 more source

Weaving Intelligence: Thermally Drawn Multimaterial Fibers Toward AI‐Enabled Smart Textiles

open access: yesAdvanced Materials, EarlyView.
Thermally drawn multimaterial fibers are rapidly advancing as intelligent structural units for next‐generation smart textiles. Integrating multimaterial architectures with neuromorphic and spiking‐neural‐network principles enables fabrics that can sense, compute, and adapt autonomously.
Vuong Dinh Trung   +9 more
wiley   +1 more source

Multilayered Digital Microfluidic Chip for Cell‐Based Assays

open access: yesAdvanced Materials Interfaces, EarlyView.
A multilayered digital microfluidic (mDMF) chip architecture is introduced to improve throughput and robustness in cell‐based assays. By multilayering electrode components and dielectric layers on glass, this design significantly reduces actuation voltage, maintains reliability, and enables expansion of the operational area with minimum current leakage.
Mert Ozden   +2 more
wiley   +1 more source

A 3D‐Printed Blister Test Platform for Quantifying Biointerface Adhesion Mechanisms

open access: yesAdvanced Materials Interfaces, EarlyView.
A 3D‐printed blister platform enables energy‐resolved characterization of soft hydrogel–rigid interfaces. Integrating precision pressure control with hyperelastic modeling directly quantifies adhesion energy (G) and R‐curve toughening. Results reveal that modulating hydrogel concentration and surface roughness drives a tunable transition from cohesive ...
Yoontae Kim   +4 more
wiley   +1 more source

Development of Intra-Individual Process Metrics in a Serious-Video Game Intervention for ADHD

open access: yesData
(1) Background: Attention-deficit/hyperactivity disorder (ADHD) is characterized by persistent difficulties related to inattention, hyperactivity, and impulsivity, which significantly impair daily functioning.
Marina Martin-Moratinos   +5 more
doaj   +1 more source

Promoting Inclusive Design Practice at the Global Game Jam: A Pilot Evaluation [PDF]

open access: yes, 2014
Games are a popular form of entertainment. However, many computer games present unnecessary barriers to players with sensory, motor and cognitive impairments.
Hamilton, Ian   +8 more
core   +1 more source

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