Results 141 to 150 of about 619,314 (359)
Autonomous Navigation of Bio‐Intelligent Cyborg Insect Based on Insect Visual Perception
The bio‐intelligent cyborg insect (BCI) introduces a noninvasive ultraviolet‐based control method, leveraging natural sensory behaviors for adaptive navigation. By integrating biological and artificial intelligence, BCI minimizes habituation and enhances locomotion in complex environments.
Chowdhury Mohammad Masum Refat+4 more
wiley +1 more source
The same video games are played by young people all over the world. All over the world these games become matters of concern. Young people's involvement with video games is of concern to families, industry, science, and regulatory bodies.
Estrid Sørensen
doaj
Biomimetic Chemotactic Motion of Self‐Assembling Doublet Microrobots
This article studies the shape‐dependent chemotaxis of different morphologies including self‐assembled doublet microswimmers that exhibit autonomous movement in hydrogen peroxide H2O2 gradients. Without the need for complex material preparation a novel type of chemotactic active matter is produced, which allows the separation of propulsion and cargo ...
Zuyao Xiao+2 more
wiley +1 more source
The Challenge of Believability in Video Games: Definitions, Agents Models and Imitation Learning
In this paper, we address the problem of creating believable agents (virtual characters) in video games. We consider only one meaning of believability, ``giving the feeling of being controlled by a player'', and outline the problem of its evaluation.
Buche, Cédric+3 more
core +2 more sources
Robotic Environmental Monitoring Using Gelatin Hydrogels as a Biodegradable Adhesive
Gelatin‐based hydrogels are presented as a robust, biodegradable, and water‐soluble method of adhesion for robotic environmental monitoring. Factors affecting the adhesion strength are characterized, and the hydrogel is tested on different materials with varying surface roughness.
Christian Geckeler+2 more
wiley +1 more source
Targeting the Audience: Video Games as War Propaganda in Entertainment and News
Rune Ottosen
openalex +2 more sources
Motion Sickness, Console Video Games, and Head-Mounted Displays [PDF]
Omar Merhi+3 more
openalex +1 more source
MMORPGs and Their Effect on Players [PDF]
The purpose of this essay is to explore the popularity and effects of video games in the MMORPG genre. Games and play have been a part of human culture for an exceptionally long time, and in the recent decades video games have a become a large medium to ...
Manocha, Udit
core +1 more source
Multi‐UAV systems face challenges in adversarial environments due to limited adaptability and interpretability. This study proposes a self‐organized approach using hierarchical probabilistic graphical models with density‐driven parameter estimation.
Yixin Huang+5 more
wiley +1 more source
The effects of home video games on television receivers
Kenneth W Yee, Owen B Laug
openalex +1 more source