Results 151 to 160 of about 619,314 (359)

A Soft Pneumatic Exosuit to Assist Pronosupination in Individuals with Spinal Cord Injury

open access: yesAdvanced Intelligent Systems, EarlyView.
A lightweight (30 g) textile‐based pneumatic exosuit assists forearm pronosupination in individuals with cervical spinal cord injury. The soft robot enhances forearm range of motion and reduces muscle effort without hindering hand function. Tested in 10 patients during an interactive exergame, it improves motor performance and demonstrates promise for ...
Roberto Ferroni   +10 more
wiley   +1 more source

Brains and video games at high altitude.

open access: bronze, 2000
Harvey V. Lankford
openalex   +1 more source

Body Image Perception: Adolescent Boys and Avatar Depiction in Video Games [PDF]

open access: yes, 2016
Research on mass media’s impact on body image has mostly been focused on females thus far. Of the little research that has been done on male body image, most of it has been focused on adult males, and therefore the effect of mass media on adolescent boys’
Raman, Usha
core   +1 more source

Empowering Biomedical Research with Foundation Models in Computational Microscopy: A Systematic Review

open access: yesAdvanced Intelligent Systems, EarlyView.
The integration of foundation models into computational microscopy revolutionizes biomedical research by enhancing imaging resolution, accelerating data analysis, and enabling real‐time biological interpretation. This systematic review critically examines recent advancements, highlights translational challenges, and discusses the transformative ...
Di Ding   +5 more
wiley   +1 more source

Keeping the Game Alive: Evaluating Strategies for the Preservation of Console Video Games

open access: yesInternational Journal of Digital Curation, 2010
Interactive fiction and video games are part of our cultural heritage. As original systems cease to work because of hardware and media failures, methods to preserve obsolete video games for future generations have to be developed.
Mark Guttenbrunner   +2 more
doaj   +2 more sources

Exploring the Effects of 3D Gaze Stimulation and Color Performance in Augmented Reality‐Based Steady‐State Visual Evoked Potential

open access: yesAdvanced Intelligent Systems, EarlyView.
This study investigates how gaze mode and stimulus brightness affect augmented reality‐based steady‐state visual evoked potentials (AR‐SSVEP) brain‐computer interface (BCI) performance. Experiments with 20 participants show that binocular gaze improves recognition accuracy and stimulus luminance impacts performance.
Yiting Geng   +6 more
wiley   +1 more source

Toward an understanding of flow in video games [PDF]

open access: green, 2008
Benjamin Ultan Cowley   +3 more
openalex   +1 more source

A Literature Survey on Potential Private User Information Leakage in Metaverse Applications

open access: yesAdvanced Intelligent Systems, EarlyView.
This survey explores potential privacy risks in the Metaverse, focusing on personal data inferred from virtual reality headsets embedded with passive brain‐computer interfaces (BCI). It reviews how age, gender, and ethnicity can be predicted using neurophysiological signals, (e.g., electroencephalogram). The survey also explores future threats from non‐
Mina Jaberi, Tiago H. Falk
wiley   +1 more source

CAMP: Closed‐Loop Acoustic‐Magnetic Propulsion of Microrobots for Precision Cell Manipulation

open access: yesAdvanced Intelligent Systems, EarlyView.
This work demonstrates, for the first time, closed‐loop control of acoustically driven, magnetically steerable microrobots with automated speed modulation. Closed‐loop navigation allows guided motion and speed control, allowing highly accurate trajectory following. pen‐loop control enables mammalian cell manipulation via microrobots, highlighting their
Fatma Ceren Kirmizitas   +5 more
wiley   +1 more source

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