Results 181 to 190 of about 601,039 (340)

‘Playing the Game’: How Aboriginal Families Navigate Child Protection Systems to Restore Their Children Home From Out‐Of‐Home Care

open access: yesAustralian Journal of Social Issues, EarlyView.
ABSTRACT Reunification, or restoration of children from Out‐of‐Home Care (OOHC) is very rare. Using evidence generated from the New South Wales‐based Aboriginal‐led research Bring them home, keep them home, this paper examines and celebrates the resistance and resourcefulness of 20 Aboriginal families who navigated a child protection system designed to
B. J. Newton   +4 more
wiley   +1 more source

Electroconvulsive therapy portrayal in contemporary video games. [PDF]

open access: yesFront Psychiatry, 2023
Buday J   +13 more
europepmc   +1 more source

The Meaning of Home for Children and Young People After Parental Separation: Key Insights for Practice

open access: yesAustralian Journal of Social Issues, EarlyView.
ABSTRACT This article draws on a recent study of the meaning of home for children and young people after parental separation to provide a way of shifting adult attention beyond prevailing focus on the amount of time children spend with each parent, towards a greater attentiveness to children and young people's views on how their living arrangements ...
Belinda Fehlberg   +3 more
wiley   +1 more source

AI in Neurology: Everything, Everywhere, All at Once Part 1: Principles and Practice

open access: yesAnnals of Neurology, EarlyView.
Artificial intelligence (AI) is rapidly transforming healthcare, yet it often remains opaque to clinicians, scientists, and patients alike. This review, part 1 of a 3‐part series, provides neurologists and neuroscientists with a foundational understanding of AI's key concepts, terminology, and applications.
Matthew Rizzo, Jeffrey D. Dawson
wiley   +1 more source

RealNav: Exploring natural user interfaces for locomotion in video games [PDF]

open access: green, 2010
Brian Williamson   +2 more
openalex   +1 more source

AI in Neurology: Everything, Everywhere, all at Once PART 2: Speech, Sentience, Scruples, and Service

open access: yesAnnals of Neurology, EarlyView.
Artificial intelligence (AI) applications are finding use in real‐world neurological settings. Whereas part 1 of this 3‐part review series focused on the birth of AI and its foundational principles, this part 2 review shifts gears to explore more practical aspects of neurological care.
Matthew Rizzo
wiley   +1 more source

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