Results 181 to 190 of about 59,633 (293)
ABSTRACT The financially lucrative fast‐fashion business strategy is criticised for impacting detrimentally on the environment, with marketing tactics encouraging frequent‐impulsive fashion consumption. This research presents a novel conceptual framework merging fashion involvement values within prospect theory, creating a fashion‐identity‐time‐horizon
Elaine L. Ritch +2 more
wiley +1 more source
A Path Out: Using Video Games to Reduce Prejudice Towards Refugees. [PDF]
Cross L, Atherton G, Stiff C.
europepmc +1 more source
Learning English through video games : Finnish learners' experiences
Ari-Pekka Väisänen
openalex +1 more source
The Hidden Trade‐Offs in B Impact Assessment
ABSTRACT B Corporation (B Corp) certification has emerged as a prominent framework for measuring and validating corporate social and environmental performance. This paper examines how different parts of the B Impact Assessment (BIA) influence overall performance and shape sustainability strategies in certified organisations. Using a combination of data
Ruth Cherrington +2 more
wiley +1 more source
Correction: 'Glaucoma rehabilitation with action video games and exercise: study protocol of an active-controlled trial (GRADE)'. [PDF]
europepmc +1 more source
"It's a good distraction from the mayhem of reality": a reflexive thematic analysis on the role of video games to support coping during a crisis. [PDF]
Farmer G, Higson-Sweeney N, Fullwood C.
europepmc +1 more source
Effects of Fighting Action Video Games on Brain Waves Part 2
Takashi Kawai, Kageyu Noro
openalex +2 more sources
ABSTRACT With net zero CO2 emissions as the benchmark for mitigating the worst impacts of climate change by mid‐century, businesses are urged to deploy robust reduction measures. However, in light of increasing emissions globally, the effectiveness of current corporate decarbonization strategies remains unclear.
Linda Schenzle, Timo Busch
wiley +1 more source
Effectiveness of Psychological Treatments for Problematic Use of Internet, Video Games, Social Media and Instant Messaging: A Systematic Review and Meta-Analysis. [PDF]
Pérez-Wiesner M +3 more
europepmc +1 more source

