Results 211 to 220 of about 619,314 (359)

The paper puzzle as an active learning tool in the teaching of anatomy: A qualitative study of perceptions in students and near‐peer teachers

open access: yesAnatomical Sciences Education, EarlyView.
Abstract Active learning strategies enhance medical education by fostering self‐directed learning, communication, and problem‐solving skills. The paper puzzle, a game‐based learning approach, provides an engaging way to reinforce anatomical knowledge and promote collaboration.
Ricardo Tello‐Mendoza   +6 more
wiley   +1 more source

Efficacy of patching combined with action video games in amblyopic children aged 4-10 years: A randomised clinical trial. [PDF]

open access: yesOphthalmic Physiol Opt
Asensio-Jurado L   +4 more
europepmc   +1 more source

Active Video/Arcade Games (Exergaming) and Energy Expenditure in College Students.

open access: diamond, 2009
Shannon R. Siegel   +3 more
openalex   +1 more source

Spiritual and religious information experiences: An Annual Review of Information Science and Technology (ARIST) paper

open access: yesJournal of the Association for Information Science and Technology, EarlyView.
Abstract This chapter examines the contours of the religious and spiritual information experiences subfield through a review and content analysis of selected contributions from the past two decades in both information science and related fields. The research question that guides this review is: How have spirituality and religion been conceptualized in ...
Nadia Caidi   +4 more
wiley   +1 more source

The issues caused by misinformation—How workers and organizations deal with it: A systematic literature review

open access: yesJournal of the Association for Information Science and Technology, EarlyView.
Abstract In today's digital age, misinformation propagates rapidly through digital channels, blurring the lines between truth and fiction, and challenging the foundations of trust in information sources. Although affecting all spheres of life, misinformation poses a significant threat to workers highlighting a critical intersection between ...
Ashwani Malhotra   +4 more
wiley   +1 more source

Dementia and Video Games: Systematic and Bibliographic Review. [PDF]

open access: yesHealthcare (Basel)
Eckert M   +3 more
europepmc   +1 more source

Heart Rate Response To Free Play Of Active Video Games

open access: bronze, 2009
Jeremy M. Richter   +5 more
openalex   +1 more source

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