Results 211 to 220 of about 601,039 (340)
Cognitive Patterns and Problematic Use of Video Games in Adolescents: A Cluster Analysis. [PDF]
Fernández-Arias I+7 more
europepmc +1 more source
Abstract Worldviews influence research—from design to interpretation and reporting. Historically, psychometrics has been predominantly situated within a positivist paradigm, while social research has often aligned with interpretivist or critical paradigms. However, emerging perspectives in the philosophy‐of‐science are challenging this rigid alignment,
Michelle D. Lazarus+4 more
wiley +1 more source
Abstract Health professions students often observe and practice alongside supervising health professionals during work‐integrated learning (WIL) to develop essential capabilities. While students may encounter practices they interpret as low‐value care during WIL, many hesitate to question or challenge these practices.
Melanie K. Farlie+7 more
wiley +1 more source
Active Video/Arcade Games (Exergaming) and Energy Expenditure in College Students.
Shannon R. Siegel+3 more
openalex +1 more source
The impact of narratives and active video games among black and hispanic children with overweight and obesity: a randomized controlled trial. [PDF]
Lu AS+9 more
europepmc +1 more source
“Because everybody's different”: Co‐designing body donor program consent processes
Abstract While it is broadly accepted that body donation for anatomical education should rely on informed consent, consent processes vary substantially. Best practice guidelines for body donation are typically published by anatomical societies and may not reflect details valued by prospective donors or the educators and students who utilize donor ...
Georgina C. Stephens
wiley +1 more source
Increasing Speed of Processing With Action Video Games
Matthew Dye+2 more
openalex +2 more sources
Problematic Use of Video Games in Schooled Adolescents: The Role of Passion. [PDF]
Faílde Garrido JM+3 more
europepmc +1 more source
Abstract Neuroanatomy is a crucial component of the physiotherapy curriculum, but its complexity can lead to “neurophobia” among students. Immersive virtual reality (IVR) offers an innovative alternative to traditional methods by providing interactive and realistic three‐dimensional images of neurological structures.
Paloma García‐Robles+5 more
wiley +1 more source