Results 211 to 220 of about 59,633 (293)
Bullying and Cyberbullying Are Associated with Inappropriate Use of the Internet, Cell Phones, and Video Games in Children and Adolescents. [PDF]
Moral-García JE +3 more
europepmc +1 more source
National Identity Meaning and Attitudes Toward War, Peace, and the Future of Ukraine
ABSTRACT The link between attitudes and social identity is complex, influencing perceptions, motivations, and actions. Social psychological research mainly focused on the role of attitude in identity formation, particularly in the contexts of social movements and collective action.
Karina V. Korostelina +6 more
wiley +1 more source
Mediating role of depression and gender in the relationship between daily video games exposure and internet gaming disorder (IGD) among college students. [PDF]
Wang LJ +14 more
europepmc +1 more source
Aggression Predictors in Video Games: Is Catharsis to Blame?
Robert Craig Vaughn
openalex +1 more source
ABSTRACT This article examines the role of restorative justice coordinators in supporting teachers and schools in adopting a whole‐school approach to restorative justice in education. Coordinators are often tasked with implementing a train‐and‐hope model, in which they receive initial training in restorative justice but are largely left unsupported ...
Crystena Parker‐Shandal +3 more
wiley +1 more source
Efficacy of patching combined with action video games in amblyopic children aged 4-10 years: A randomised clinical trial. [PDF]
Asensio-Jurado L +4 more
europepmc +1 more source
Ngos' Contributions to Innovation: Innovation Enablers or Lead Innovators?
ABSTRACT This study explores how non‐governmental organisations (NGOs) engage with innovation processes. Drawing on a comparative case study of two NGOs working in water sustainability, the paper analyses NGO involvement across seven stages of the innovation process.
Maria Cristina Pietronudo +3 more
wiley +1 more source

