Results 241 to 250 of about 601,039 (340)

V.E.Ga.S.: A tool to study morphology of the video games

open access: bronze, 2006
Julián Álvarez   +4 more
openalex   +1 more source

Human‐Centered Holographic Assistant using Computer Vision to Interact with Battery Manufacturing Machinery in a Predictive Manner

open access: yesBatteries &Supercaps, EarlyView.
Human‐centered solution composed of a HoloLens app (client) and a Server app to predict resulting electrode properties in real time as the user manipulates the machinery (calendering in this case). This work focuses on a novel human‐centered digital assistant combining Mixed Reality (MR), Computer Vision, and Machine Learning regression to guide ...
Diego E. Galvez‐Aranda   +2 more
wiley   +1 more source

Towards a classification of Video Games

open access: bronze, 2007
Damien Djaouti   +3 more
openalex   +1 more source

Effect of Action Video Games in Eye Movement Behavior: A Systematic Review. [PDF]

open access: yesJ Eye Mov Res
Montolio-Vila A   +4 more
europepmc   +1 more source

Prescribing competence: The pros and cons of different methods for assessment

open access: yesBritish Journal of Clinical Pharmacology, EarlyView.
Evaluating a medical graduate’s competence in rational prescribing is challenging. With the aim to guide and inspire teachers, this narrative review explores different methods that can be used to assess prescribing competence. Each method has its own advantages and disadvantages, and thus a mix of different assessment methods is needed throughout the ...
David J. Brinkman   +3 more
wiley   +1 more source

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