Results 241 to 250 of about 601,039 (340)
V.E.Ga.S.: A tool to study morphology of the video games
Julián Álvarez+4 more
openalex +1 more source
Active video games as a form of exercise and the effect of gaming experience: a preliminary study in healthy young adults [PDF]
C. O’Donovan, Juliette Hussey
openalex +1 more source
Making Video Games More Inclusive for People Living With Motor Neuron Disease: Scoping Review. [PDF]
O'Mara B, Harrison M, Harley K, Dwyer N.
europepmc +1 more source
Human‐centered solution composed of a HoloLens app (client) and a Server app to predict resulting electrode properties in real time as the user manipulates the machinery (calendering in this case). This work focuses on a novel human‐centered digital assistant combining Mixed Reality (MR), Computer Vision, and Machine Learning regression to guide ...
Diego E. Galvez‐Aranda+2 more
wiley +1 more source
Effect of Action Video Games in Eye Movement Behavior: A Systematic Review. [PDF]
Montolio-Vila A+4 more
europepmc +1 more source
Prescribing competence: The pros and cons of different methods for assessment
Evaluating a medical graduate’s competence in rational prescribing is challenging. With the aim to guide and inspire teachers, this narrative review explores different methods that can be used to assess prescribing competence. Each method has its own advantages and disadvantages, and thus a mix of different assessment methods is needed throughout the ...
David J. Brinkman+3 more
wiley +1 more source
Analysis of multi-user video games in teacher training
Mehmet Nur Tuğluk
openalex +1 more source
Effects of active video games on mental health among college students: a systematic review. [PDF]
Zhao Y+5 more
europepmc +1 more source