Results 141 to 150 of about 160,843 (279)

Digital Rights Activism in Multilevel Governance

open access: yesEuropean Policy Analysis, EarlyView.
ABSTRACT Multilevel governance (MLG) without a clear hierarchical structure can create power imbalances among various actors, particularly in settings with overlapping jurisdictions and policy areas. This dynamic is especially pronounced in Internet governance, which faces a complex interplay of domestic laws, state interdependence, and heightened ...
Alison Harcourt
wiley   +1 more source

Role models in gaming: Wishful identification and maladaptive daydreaming mediate the association between desire for fame and game engagement

open access: yesComprehensive Psychiatry
Background: The popularity of video games has considerably increased in recent years, with approximately 3.24 billion players worldwide in 2021. Empirical evidence suggests that the quality of engagement in video games can determine whether a gaming ...
Rita Horváth   +4 more
doaj   +1 more source

An exploratory study of problematic shopping and problematic video gaming in adolescents. [PDF]

open access: yesPLoS One, 2022
Greenberg NR   +4 more
europepmc   +1 more source

The Acceptability of a Rolling Compassion Focused Therapy Group Embedded Within an Eating Disorder Day Hospital Programme: A Brief Report

open access: yesEuropean Eating Disorders Review, EarlyView.
ABSTRACT Purpose Interventions embedded within eating disorder day hospital programmes are often provided on a rolling basis with flexible entry and exit points. This clinical audit examined the acceptability of one such intervention: a rolling Introduction to Compassion Focused Therapy for Eating Disorders (CFT‐E) group.
Conal Twomey   +3 more
wiley   +1 more source

Full Science, Technology, Engineering, Arts and Mathematics Ahead: Leveraging Immersive Virtual Reality to Create Equitable and Transformative Learning Experiences

open access: yesFuture in Educational Research, EarlyView.
ABSTRACT Immersive virtual reality (IVR) is widely promoted as a means of enriching learning in science, technology, engineering, arts and mathematics (STEAM), yet evidence of its capacity to foster equitable classroom experiences for marginalised groups remains limited, particularly outside traditional STEM domains.
Carly Waterhouse‐Boot   +1 more
wiley   +1 more source

Reflective Pathways: Integrating Empathy Into the STEM Student Experiences

open access: yesFuture in Educational Research, EarlyView.
ABSTRACT The growing demand for a globally competent STEM workforce showcases the importance of embedding empathy into undergraduate education. As a core dimension of global competence, empathy enables individuals to engage diverse perspectives and navigate collaborative challenges.
Aparajita Jaiswal   +3 more
wiley   +1 more source

Highly Educated, New Foreign Workers' Acculturation and Coping Mechanisms in a Large Korean Company

open access: yesHuman Resource Development Quarterly, EarlyView.
ABSTRACT The need for skilled foreign workers in South Korea (Korea hereafter) has grown substantially due Korea's changing workforce demographics, skill mismatch, transformation of business portfolios, and the pursuit of globalized business. As a result, large Korean companies have begun to recruit highly educated foreign workers for global talent ...
Dae Seok Chai
wiley   +1 more source

Building High Involvement Work Systems in the Digital Era: Employee Experience‐Oriented Digital HRM and Employee Involvement

open access: yesHuman Resource Management, EarlyView.
ABSTRACT Despite the increasing application of digital technology in management practices, its implications for employee involvement and high involvement work systems (HIWSs) remain largely unexplored. Based on an in‐depth qualitative case study of Tencent—one of China's largest information technology companies—this article explores whether and in what
Wei Wei, Xiaolan Fu
wiley   +1 more source

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