Parenting paused: Pathological video game use and parenting outcomes
For most people, playing video games is a normal recreational activity, with little disruption to gamers’ emotional, social, or physical health and well-being.
Laura Stockdale, Sarah M. Coyne
doaj +1 more source
The mediating effect of gaming motivation between psychiatric symptoms and problematic online gaming: an online survey [PDF]
Background: The rapid expansion of online video gaming as a leisure time activity has led to the appearance of problematic online gaming (POG). According to the literature, POG is associated with different psychiatric symptoms (eg, depression, anxiety ...
Demetrovics, Z +6 more
core +2 more sources
Does Video Gaming Have Impacts on the Brain: Evidence from a Systematic Review
Video gaming, the experience of playing electronic games, has shown several benefits for human health. Recently, numerous video gaming studies showed beneficial effects on cognition and the brain.
Denilson Brilliant T. +2 more
doaj +1 more source
The (co-)occurrence of problematic video gaming, substance use, and psychosocial problems in adolescents [PDF]
Aims. The current study explored the nature of problematic (addictive) video gaming and the association with game type, psychosocial health, and substance use. Methods. Data were collected using a paper and pencil survey in the classroom setting.
Allahverdipour H. +65 more
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The epidemiology and effects of video game addiction: A systematic review and meta-analysis
With the increasing popularity and accessibility of video games, the public concern about their effects – positive and negative – has also increased. In this regard, this systematic review sought to identify and thematically analyze recent studies (in ...
Pierpaolo Limone +2 more
doaj +1 more source
The Association Between Video Gaming and Psychological Functioning
Video gaming is an extremely popular leisure-time activity with more than two billion users worldwide (Newzoo, 2017). However, the media as well as professionals have underscored the potential dangers of excessive video gaming. With the present research,
Juliane M. von der Heiden +3 more
doaj +1 more source
Immersive video conferencing architecture using game engine technology [PDF]
This paper introduces the use of gaming technology for the creation of immersive video conferencing systems. The system integrates virtual meeting rooms with avatars and life video feeds, shared across different clients.
De Bruyne, Sarah +4 more
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Gen X and Digital Games: Looking back to look forward [PDF]
Despite there being increased attention in recent years to older adults who actively play digital games, it seems that there has been comparatively minimal scholarly focus on the next generation of older adult gamers – Generation X gamers.
Brown, Julie A., Marston, Hannah R.
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The role of structural characteristics in video-game play motivation: a Q-methodology study [PDF]
Until recently, there has been very little naturalistic study of what gaming experiences are like, and how gaming fits into people’s lives. Using a recently developed structural characteristic taxonomy of video games, this study examined the psycho ...
Griffiths, MD, Westwood, D
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Gaming addiction, definition, and measurement: a large-scale empirical study [PDF]
Aims: Although the general public appears to have embraced the term 'video game addiction', the scientific debate as to whether 'gaming addiction' can actually be considered an addiction similar to substance addictions of DSM-IV is still unsettled. To
Griffiths, MD +3 more
core +1 more source

