Results 21 to 30 of about 160,843 (279)

Parenting paused: Pathological video game use and parenting outcomes

open access: yesAddictive Behaviors Reports, 2020
For most people, playing video games is a normal recreational activity, with little disruption to gamers’ emotional, social, or physical health and well-being.
Laura Stockdale, Sarah M. Coyne
doaj   +1 more source

The mediating effect of gaming motivation between psychiatric symptoms and problematic online gaming: an online survey [PDF]

open access: yes, 2015
Background: The rapid expansion of online video gaming as a leisure time activity has led to the appearance of problematic online gaming (POG). According to the literature, POG is associated with different psychiatric symptoms (eg, depression, anxiety ...
Demetrovics, Z   +6 more
core   +2 more sources

Does Video Gaming Have Impacts on the Brain: Evidence from a Systematic Review

open access: yesBrain Sciences, 2019
Video gaming, the experience of playing electronic games, has shown several benefits for human health. Recently, numerous video gaming studies showed beneficial effects on cognition and the brain.
Denilson Brilliant T.   +2 more
doaj   +1 more source

The (co-)occurrence of problematic video gaming, substance use, and psychosocial problems in adolescents [PDF]

open access: yes, 2014
Aims. The current study explored the nature of problematic (addictive) video gaming and the association with game type, psychosocial health, and substance use. Methods. Data were collected using a paper and pencil survey in the classroom setting.
Allahverdipour H.   +65 more
core   +1 more source

The epidemiology and effects of video game addiction: A systematic review and meta-analysis

open access: yesActa Psychologica, 2023
With the increasing popularity and accessibility of video games, the public concern about their effects – positive and negative – has also increased. In this regard, this systematic review sought to identify and thematically analyze recent studies (in ...
Pierpaolo Limone   +2 more
doaj   +1 more source

The Association Between Video Gaming and Psychological Functioning

open access: yesFrontiers in Psychology, 2019
Video gaming is an extremely popular leisure-time activity with more than two billion users worldwide (Newzoo, 2017). However, the media as well as professionals have underscored the potential dangers of excessive video gaming. With the present research,
Juliane M. von der Heiden   +3 more
doaj   +1 more source

Immersive video conferencing architecture using game engine technology [PDF]

open access: yes, 2011
This paper introduces the use of gaming technology for the creation of immersive video conferencing systems. The system integrates virtual meeting rooms with avatars and life video feeds, shared across different clients.
De Bruyne, Sarah   +4 more
core   +2 more sources

Gen X and Digital Games: Looking back to look forward [PDF]

open access: yes, 2018
Despite there being increased attention in recent years to older adults who actively play digital games, it seems that there has been comparatively minimal scholarly focus on the next generation of older adult gamers – Generation X gamers.
Brown, Julie A., Marston, Hannah R.
core   +1 more source

The role of structural characteristics in video-game play motivation: a Q-methodology study [PDF]

open access: yes, 2010
Until recently, there has been very little naturalistic study of what gaming experiences are like, and how gaming fits into people’s lives. Using a recently developed structural characteristic taxonomy of video games, this study examined the psycho ...
Griffiths, MD, Westwood, D
core   +1 more source

Gaming addiction, definition, and measurement: a large-scale empirical study [PDF]

open access: yes, 2013
Aims: Although the general public appears to have embraced the term 'video game addiction', the scientific debate as to whether 'gaming addiction' can actually be considered an addiction similar to substance addictions of DSM-IV is still unsettled. To
Griffiths, MD   +3 more
core   +1 more source

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