Results 131 to 140 of about 56,214 (258)

Computer games: Apprehension of learning strategies [PDF]

open access: yesRevista Brasileira em Promoção da Saúde, 2003
Computer games and mainly videogames have proved to be an important tendency in Brazilian children’s play. They are part of the playful culture, which associates modern technology to traditional play preserving the importance of the latter.
Carlos Antonio Bruno da Silva   +3 more
doaj  

Um chamado que ecoa? A representação dos mitos no jogo Call of Cthulhu

open access: yesRevista de Estudos Literários da UEMS - REVELL, 2019
O presente artigo teve como objeto o jogo Call of Cthulhu, desenvolvido pela Cyanide studios e lançado no dia 30 de Outubro de 2018. Baseado no universo criado por Lovecraft, o jogo narra a jornada de Edward Pierce, um detetive particular contratado ...
Carla Larissa dos Santos de Souza   +1 more
doaj  

Commentary: Musical hallucinations: review of treatment effects [PDF]

open access: yes, 2015
Coebergh   +19 more
core   +2 more sources

A prospective study of the effect of video games on robotic surgery skills using the high-fidelity virtual reality RobotiX simulator

open access: yesAdvances in Medical Education and Practice, 2019
Andreas Pierre Hvolbek,1 Philip Mørkeberg Nilsson,2 Francesco Sanguedolce,3 Lars Lund1,3,41Department of Urology, Odense University Hospital, Odense, Denmark; 2Copenhagen Academy for Medical Education and Simulation, Rigshospitalet, University of ...
Hvolbek AP   +3 more
doaj  

Основні підходи до визначення концепту "Відеогри" як елементу сучасного наукового дискурсу [PDF]

open access: yes, 2018
Сучасний світ характеризує процес гейміфікації - поширення ігор у всі галузі життя людини, починаючи з різноманітної професійної діяльності і закінчуючи освітнім процесом.
Горбань, Олександр Володимирович
core  

Set theory ontology as an approach to gaming’s composite form [PDF]

open access: yes, 2017
This paper will explore the possibilities that mathematical set theory has to offer the scholarly study of videogames. Videogames are highly heterogeneous objects of study, comprising what Linderoth (2015) has called a ‘composite form’: complex ...
Clemens, Justin   +3 more
core  

Videogame soundscapes

open access: yes, 2012
This paper proposes a methodological framework to analyze the sonic output of computer games by investigating and adapting available soundscape studies, as discussed primarily by R. Murray Schafer and Barry Truax. While the current academic research about sound in games highlighted the problematic nature of the application of film sound theory to ...
Oliva, Costantino   +1 more
openaire   +1 more source

Heritage destruction and videogames:a pervasive relation [PDF]

open access: yes, 2017
This paper examines the history of the National and University Library in Sarajevo, and particularly the destruction of the site and how it has been represented with different meanings across various media.
Chapman, Adam   +2 more
core  

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