Results 21 to 30 of about 56,214 (258)
The article explores the concept of "videogame" as a narrative of modern social and philosophical thought, which considers a video game through the prism of the gaming of social and individual life of a person.
Olexandr Horban, Maria Maletska
doaj +1 more source
Gender Differences and Consumer Videogame Engagement
This paper intends to examine the gender differences on the engagement states of consumer videogame engagement through comparing the male group vs. female group.
Jamak Abu Bakar Sedek A. +2 more
doaj +1 more source
The Impact of Internet and Videogaming Addiction on Adolescent Vision: A Review of the Literature
During the past decade, vision problems that were attributed to the use of electronic screens have gradually shifted from being a workplace health issue to a wider public health issue.
Ioanna Mylona +5 more
doaj +1 more source
Emulation is the most sincere form of flattery : retro videogames, rom distribution and copyright [PDF]
The Internet has made it possible for amateur game creators to collaborate on projects irrespective of geographical location. The success of projects such as Minecraft, and even CounterStrike, demonstrates that ‘indie’ developers can create entertainment
Farrand, Benjamin
core +3 more sources
Introduction: In the last years, there has been a rise in the use of technology among children and adolescents, which has led to a greater concern about its impact on their socioemotional and cognitive development.Aims: To explore the time spent using ...
Saray Ramírez +8 more
doaj +1 more source
TRANSFORMATION OF THE ROLE OF SPECTATOR IN THE VIDEO GAME LIVE STREAMING
The purpose of the article is to analyze the phenomenon of live videogame streaming in the context of transformation of the spectator’s role. Methodology of investigation consists in integration of comparative method in order to revise the information ...
Yevhen Олександрович Malyuk
doaj +1 more source
Most studies examine the effects of videogames on the cognitive abilities of young and adult players in experimental situations or for rehabilitation purposes.
Lourdes Guitart Pérez-Puelles +3 more
doaj +1 more source
Development of an HIV Prevention Videogame: Lessons Learned
The use of videogames interventions is becoming an increasingly popular and effective strategy in disease prevention and health promotion; however, few health videogame interventions have been scientifically rigorously evaluated for their efficacy ...
Kimberly Hieftje +3 more
doaj +1 more source
The design-by-adaptation approach to universal access: learning from videogame technology [PDF]
This paper proposes an alternative approach to the design of universally accessible interfaces to that provided by formal design frameworks applied ab initio to the development of new software. This approach, design-byadaptation, involves the transfer of
A Dam van +32 more
core +1 more source
Can We Programme Utopia? The Influence of the Digital Neoliberal Discourse on Utopian Videogames [PDF]
This article has a dual purpose. The first is to establish the relationship between videogames and utopia in the neoliberal era and clarify the origins of this compromise in the theoretical dimension of game studies.
Navarrete-Cardero, Luis +1 more
core +2 more sources

