Results 21 to 30 of about 56,214 (258)

Basic approaches to the definition of the concept of "videogame" as an element of modern scientific discourse

open access: yesCхід, 2018
The article explores the concept of "videogame" as a narrative of modern social and philosophical thought, which considers a video game through the prism of the gaming of social and individual life of a person.
Olexandr Horban, Maria Maletska
doaj   +1 more source

Gender Differences and Consumer Videogame Engagement

open access: yesSHS Web of Conferences, 2018
This paper intends to examine the gender differences on the engagement states of consumer videogame engagement through comparing the male group vs. female group.
Jamak Abu Bakar Sedek A.   +2 more
doaj   +1 more source

The Impact of Internet and Videogaming Addiction on Adolescent Vision: A Review of the Literature

open access: yesFrontiers in Public Health, 2020
During the past decade, vision problems that were attributed to the use of electronic screens have gradually shifted from being a workplace health issue to a wider public health issue.
Ioanna Mylona   +5 more
doaj   +1 more source

Emulation is the most sincere form of flattery : retro videogames, rom distribution and copyright [PDF]

open access: yes, 2012
The Internet has made it possible for amateur game creators to collaborate on projects irrespective of geographical location. The success of projects such as Minecraft, and even CounterStrike, demonstrates that ‘indie’ developers can create entertainment
Farrand, Benjamin
core   +3 more sources

Use of Technology and Its Association With Academic Performance and Life Satisfaction Among Children and Adolescents

open access: yesFrontiers in Psychiatry, 2021
Introduction: In the last years, there has been a rise in the use of technology among children and adolescents, which has led to a greater concern about its impact on their socioemotional and cognitive development.Aims: To explore the time spent using ...
Saray Ramírez   +8 more
doaj   +1 more source

TRANSFORMATION OF THE ROLE OF SPECTATOR IN THE VIDEO GAME LIVE STREAMING

open access: yesКультура і мистецтво у сучасному світі, 2017
The purpose of the article is to analyze the phenomenon of live videogame streaming in the context of transformation of the spectator’s role. Methodology of investigation consists in integration of comparative method in order to revise the information ...
Yevhen Олександрович Malyuk
doaj   +1 more source

Training with videogames for improving sustained attention in children with a high risk of learning disorders

open access: yesEducar, 2022
Most studies examine the effects of videogames on the cognitive abilities of young and adult players in experimental situations or for rehabilitation purposes.
Lourdes Guitart Pérez-Puelles   +3 more
doaj   +1 more source

Development of an HIV Prevention Videogame: Lessons Learned

open access: yesInternational Journal of Serious Games, 2016
The use of videogames interventions is becoming an increasingly popular and effective strategy in disease prevention and health promotion; however, few health videogame interventions have been scientifically rigorously evaluated for their efficacy ...
Kimberly Hieftje   +3 more
doaj   +1 more source

The design-by-adaptation approach to universal access: learning from videogame technology [PDF]

open access: yes, 2010
This paper proposes an alternative approach to the design of universally accessible interfaces to that provided by formal design frameworks applied ab initio to the development of new software. This approach, design-byadaptation, involves the transfer of
A Dam van   +32 more
core   +1 more source

Can We Programme Utopia? The Influence of the Digital Neoliberal Discourse on Utopian Videogames [PDF]

open access: yes, 2018
This article has a dual purpose. The first is to establish the relationship between videogames and utopia in the neoliberal era and clarify the origins of this compromise in the theoretical dimension of game studies.
Navarrete-Cardero, Luis   +1 more
core   +2 more sources

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