Open Auditorium-A human-centric extended reality blended learning tool. [PDF]
Isop WA.
europepmc +1 more source
A skin‐conformal wearable device based on laser‐induced graphene is developed for continuous strain measurement across the circumference of the forearm for gesture recognition and hand‐tracking applications. Post material optimization, the strain sensor array is integrated with a wearable wireless readout circuit for real‐time control of a robotic arm,
Vinay Kammarchedu +2 more
wiley +1 more source
Integrating Eye Tracking in Acoustic Research: Methods for Sound Localization, Event Detection, Multimodal Sensing, and Perceptual Analysis. [PDF]
Ciaburro G, Puyana-Romero V.
europepmc +1 more source
BMPCQA: Bioinspired Metaverse Point Cloud Quality Assessment Based on Large Multimodal Models
This study presents a bioinspired metaverse point cloud quality assessment metric, which simulates the human visual evaluation process to perform the point cloud quality assessment task. It first extracts rendering projection video features, normal image features, and point cloud patch features, which are then fed into a large multimodal model to ...
Huiyu Duan +7 more
wiley +1 more source
Digital Strategies Utilised to Encourage Undergraduate Nursing Students' Engagement in Online Units of Study Throughout the COVID-19 Pandemic: A Systematic Review. [PDF]
Kurup C, Ford A, Heidke P.
europepmc +1 more source
Calibration‐Free Electromyography Motor Intent Decoding Using Large‐Scale Supervised Pretraining
Calibration‐free electromyography motor intent decoding is enabled through large‐scale supervised pretraining across heterogeneous datasets. A Spatially Aware Feature‐learning Transformer processes variable channel counts and electrode geometries, allowing transfer across users and recording setups. On a held‐out benchmark, fine‐tuned cross‐user models
Alexander E. Olsson +3 more
wiley +1 more source
Work at Heights Training: Conventional Approach with and Without Immersive Virtual Reality Study Protocol. [PDF]
Guerrero-Jaramillo D +2 more
europepmc +1 more source
Human‐in‐the‐Loop Object Segmentation for 3D Gaussian Splatting via Finger‐based VR Interface
This study introduces a human‐in‐the‐loop segmentation framework for 3D Gaussian Splatting that integrates real‐time optimization with intuitive VR‐based finger prompting. Compared with existing automatic, learning‐based methods, it achieves significantly higher accuracy and reduced segmentation time.
Yongseok Lee +5 more
wiley +1 more source
Impact of Technological Immersion and Sensorimotor Engagement on Performance and Brain Plasticity in Short-Term Second Language Vocabulary Training. [PDF]
Rumetshofer T +9 more
europepmc +1 more source
EMG‐Driven Telemetry and Inference System for Fish: Pose Reconstruction and Flow Sensing
This work introduces an electromyography (EMG)‐driven telemetry framework that reconstructs body pose and infers hydrodynamic conditions in freely swimming fish. A custom 16‐channel archival system records intramuscular EMG, enabling deep‐learning models to decode joint kinematics, classify flow regimes, and reveal channel‐efficient sensing strategies.
Rahdar Hussain Afridi +7 more
wiley +1 more source

