Results 91 to 100 of about 168,795 (292)

Blended and digital approaches in histology and pathology teaching: A scoping review

open access: yesAnatomical Sciences Education, EarlyView.
Abstract Histology and pathology education is evolving, driven by the integration of digital microscopy with other technological advances. Gaining insight into the impact of this transition, while understanding the perspectives of both students and educators, is important for improving teaching practices. This includes mapping teaching methods, digital
Eleonora Nava   +3 more
wiley   +1 more source

Virtual Reality for Pediatric Postoperative Pain Management: Exploring Methods and Efficacy

open access: yesJournal of Medical Internet Research
Ineffective postoperative pain management affects more than 25% of hospitalized children, leading to increased morbidity, impaired physical function, delayed recovery, prolonged opioid use, and heightened health care costs.
Sidhant Kalsotra   +5 more
doaj   +1 more source

Augmented Reality and Virtual Reality as the Resources of Students’ Educational Activity [PDF]

open access: yes, 2018
Проводиться дослідження основних особливостей та відмінностей віртуальної реальності (virtual reality, VR), доповненої реальності (augmented reality, AR) та об’єднаної реальності (merged reality, MR).
Задирей, Надія Миколаївна   +2 more
core  

Development of interactive MRI‐based 3D visualization tools for neuroanatomy education in Latin America

open access: yesAnatomical Sciences Education, EarlyView.
Abstract The study of neuroanatomy is fundamental in many scientific fields. Despite this, it is a challenging subject for students. As technology evolves, it is being increasingly incorporated into educational methods, including the teaching of neuroanatomy. Three‐dimensional (3D) visualizations are well suited for displaying neuroanatomy.
Merlin J. Fair   +5 more
wiley   +1 more source

A systematic review of user perceptions and acceptance of virtual reality toward vocational training innovation

open access: yesDiscover Education
Virtual reality (VR) is a cutting-edge technology that affords a high level of immersion and has garnered significant interest in several industrial sectors such as healthcare, training simulation, military training, vocational training, and education ...
Khalid AlFajrani   +2 more
doaj   +1 more source

Mental health clients’ perspectives on telehealth-based virtual reality therapy

open access: yesFrontiers in Virtual Reality
There is growing need for better mental health care. It is now possible to combine convenient telehealth with engaging virtual reality towards new opportunities for personalized mental health.
Triton Ong   +10 more
doaj   +1 more source

Augmented reality for teaching undergraduate human anatomy: An educators' perspective

open access: yesAnatomical Sciences Education, EarlyView.
Abstract The purpose of this study was to explore the perspectives of Australian educators on using augmented reality (AR) as a method for learning human anatomy in the undergraduate health sciences. This will determine the current value of AR and guide future research and development. This prospective qualitative study used a mixed‐methods approach to
Ally Williams   +2 more
wiley   +1 more source

VIRTUAL REALITY (VR)

open access: yesInternational Research Journal of Modernization in Engineering Technology and Science, 2022
openaire   +2 more sources

Virtual reality and perioperative anxiety: a randomized controlled trial

open access: yesLibyan Journal of Medicine
Preoperative anxiety is a feeling of insecurity, physical and psychological discomfort that arises from the prospect of undergoing surgery. Managing anxiety is a therapeutic cornerstone in anesthetic care.
Mouna Ouaz   +5 more
doaj   +1 more source

MetaSpace II: Object and full-body tracking for interaction and navigation in social VR

open access: yes, 2015
MetaSpace II (MS2) is a social Virtual Reality (VR) system where multiple users can not only see and hear but also interact with each other, grasp and manipulate objects, walk around in space, and get tactile feedback.
Schmandt, Chris, Sra, Misha
core  

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