Results 111 to 120 of about 150,492 (246)

Virtual reality applications to automated rendezvous and capture [PDF]

open access: yes
Virtual Reality (VR) is a rapidly developing Human/Computer Interface (HCI) technology. The evolution of high-speed graphics processors and development of specialized anthropomorphic user interface devices, that more fully involve the human senses, have ...
Hale, Joseph, Oneil, Daniel
core   +1 more source

Transforming Brain Health With Neurotechnology Convergence (Part II): Intelligent Neurointervention Systems for Neurological Disorders

open access: yesBrain Health, EarlyView.
ABSTRACT Neurological disorders represent a critical domain within global health, necessitating advanced interventions to address complex pathologies such as tumors, functional disorders, and cerebrovascular diseases. Despite the proven benefits of early intervention, current treatment paradigms face significant challenges: (1) limited precision in ...
Qing Ye   +14 more
wiley   +1 more source

Digital Transformation for Eco‐Innovation: Evidence From Agriculture 4.0 Adoption in Wine Firms

open access: yesBusiness Strategy and the Environment, EarlyView.
ABSTRACT Firms face a fundamental strategic dilemma: how to align digital transformation with environmental sustainability while maintaining competitive advantage. Drawing on the eco‐innovation and green business strategy literature, this paper investigates how Agriculture 4.0 technologies act as enablers of sustainability strategies.
Alessandro Muscio   +2 more
wiley   +1 more source

Corporate Decarbonization via Technology and Management

open access: yesBusiness Strategy and the Environment, EarlyView.
ABSTRACT This study provides a comprehensive overview of key findings on decarbonization, advanced technologies, and management strategies, highlighting emerging themes shaping the field. Advanced technologies enhance carbon reduction through efficiency, real‐time monitoring, and optimizing resource optimization.
Heidy Montero‐Teran   +2 more
wiley   +1 more source

Digital Technologies for Transparent and Sustainable Supply Chain Management: A Resource Orchestration‐Based View in the Textile Industry

open access: yesBusiness Strategy and the Environment, EarlyView.
ABSTRACT Implementing digital technologies is touted as the next big step for the firms aiming to improve sustainability in their supply chains. These technologies are often credited with the potential to improve transparency and achieve sustainability.
Amna Farrukh, Aqeel Ahmed, Sadaat Yawar
wiley   +1 more source

Application of immersive virtual reality in the training of wheelchair boxers: evaluation of exercise intensity and users experience additional load– a pilot exploratory study

open access: yesBMC Sports Science, Medicine and Rehabilitation
Background Over the last few years, there has been a growing interest in workout apps and active virtual reality video games (AVRGs), which provide entertainment and enable users to undertake various forms of physical activity (PA) at home.
Jacek Polechoński   +3 more
doaj   +1 more source

Incorporation of virtual reality into medical physiology

open access: yesAdvances in Physiology Education
The use of virtual reality (VR) in medical education has been shown to be effective in student engagement and learning. Medical physiology is an intensive 10-wk course at Dr. Kiran C. Patel College of Osteopathic Medicine.
Imaan Benmerzouga, Elizabeth Oviawe
doaj   +1 more source

Bridging Anatomy Curricular Gaps: Leveraging Student‐Created Video Resources in Elective Courses

open access: yesClinical Anatomy, EarlyView.
ABSTRACT Traditional anatomical donor‐based dissection has long served as the cornerstone of anatomical education. However, with increasingly condensed curricula and diverse student learning preferences, multimedia tools have become vital adjuncts to support engagement, comprehension, and accessibility. At the Carle Illinois College of Medicine (CI MED)
Megan A. Lim   +2 more
wiley   +1 more source

Comparing the Impact of Non-Gamified and Gamified Virtual Reality in Digital Twin Virtual Museum Environments: A Case Study of Wieng Yong House Museum, Thailand

open access: yesHeritage
Virtual reality (VR) is increasingly employed in various domains, notably enhancing learning and experiences in cultural heritage (CH). This study examines the effects of gamified and non-gamified VR experiences within virtual museum environments ...
Suepphong Chernbumroong   +5 more
doaj   +1 more source

Virtual Reality Externalization (VR‐E) for Patients With Eating Disorders: A Pilot Study

open access: yesInternational Journal of Eating Disorders, EarlyView.
ABSTRACT Objective Despite significant health and psychosocial impairments, many individuals with eating disorders (ED) view their disorder as an integral part of their identity. Because this “ego‐syntonicity” is associated with low treatment motivation and treatment dropouts, we investigated the acceptability, feasibility, and effects of a newly ...
Samuel P. E. Mehranfar   +4 more
wiley   +1 more source

Home - About - Disclaimer - Privacy