Results 131 to 140 of about 150,492 (246)

Examining the Effect of Virtual Reality‐Based Environmental Education on Creative Problem‐Solving Skills

open access: yesFuture in Educational Research, EarlyView.
ABSTRACT The aim of this study is to examine the effect of participation in the virtual reality‐based environmental education (VRBEE) program on the creative problem‐solving (CPS) skills of middle school students in Turkey. The research was conducted with 125 students from a public middle school, and their CPS skills were assessed using a pre‐test–post‐
Fatih Pala
wiley   +1 more source

Food Safety training: A Model HACCP Instructional Technique [PDF]

open access: yes
This research project reports the findings of an original study with regards to a new Hazard Analysis Critical Control Point (HACCP) instructional technique to be used for training purposes.
Georgakopoulos, Vassilis
core   +1 more source

Beyond the Classroom: Cognitive and Educational Insights Into Gameplay‐Based Second Language Learning

open access: yesFuture in Educational Research, EarlyView.
ABSTRACT This pilot study investigated how the narrative‐rich Chinese AAA game Black Myth: Wukong supports advanced Mandarin learners. Using reflective journals, semi‐structured interviews, and exploratory electroencephalogram (EEG), we examined learners' cognitive, affective, and cultural experiences.
ShuPei Wang   +2 more
wiley   +1 more source

Using Virtual Reality Social Environments to Promote Outcomes' Generalization of AVATAR Therapy for Distressing Voices: A Case Study

open access: yesJournal of Clinical Psychology, Volume 81, Issue 6, Page 516-525, June 2025.
ABSTRACT AVATAR therapy (AT) works by facilitating a ‘face‐to‐face’ dialog between the person and a digital representation (avatar) of their persecutory voice. Although there is cumulative evidence of this way of working with voices, enhancing the therapeutic focus on improved confidence and a sense of control of the voices in social situations ...
Mar Rus‐Calafell   +10 more
wiley   +1 more source

Dancing with an AI partner in virtual and mixed reality

open access: yesFrontiers in Virtual Reality
Consumer extended reality (XR) headsets allow users to interact in both virtual reality (VR) and mixed reality (MR) views. However, there is limited research on how users’ experiences differ between VR and MR. In this study, we explore differences in the
Markus Laattala   +3 more
doaj   +1 more source

Virtual Reality (VR) and Psychology

open access: yesThe Proceedings of the Annual Convention of the Japanese Psychological Association, 2020
Junji Ohyama   +6 more
openaire   +2 more sources

Augmented Reality of Anatomical Structures of the Maxillomandibular Complex for Learning Dental Radiographic Techniques

open access: yesJournal of Dental Education, EarlyView.
ABSTRACT Introduction Augmented reality (AR) enables interactive learning in real‐world environments. In dental radiography education, AR offers a promising tool to enhance students' clinical skills by allowing them to simulate and practice procedures before engaging with actual patients. Repeated practice in an AR environment can reinforce theoretical
Maitê Michel Piazza Willig   +7 more
wiley   +1 more source

Evaluation of Panoramic Acquisition Errors by Predoctoral Dental Students

open access: yesJournal of Dental Education, EarlyView.
Abstract Objectives Panoramic radiography is commonly used in the management of dental‐alveolar pathology. Novice clinicians are prone to technical errors that diminish the diagnostic quality of radiographs. The objective of this study was to analyze technical errors made during panoramic exposures by third‐year (D3) dental students in order to enhance
Zachary B. Featherstone   +2 more
wiley   +1 more source

Efficacy of Hand Gestures and the Hand as Foot Teaching Method Compared to Traditional Methods in Medical and Dental Education: A Scoping Review

open access: yesJournal of Dental Education, EarlyView.
ABSTRACT Objective The “Hand‐as‐Foot” teaching method is an innovative, hands‐on approach that uses gesture‐based movements to represent anatomical structures and functions. It has been used successfully in medical education to help simplify and communicate complex ideas. However, its use in dental education remains relatively unexplored.
Shivangi Vats   +2 more
wiley   +1 more source

Perceived Educational Value of a Self‐Developed 3D‐Printed Pediatric Dentistry Simulator

open access: yesJournal of Dental Education, EarlyView.
ABSTRACT Purpose To design and assess a 3D‐printed pediatric dentistry simulator and to evaluate its perceived educational value and realism through student and expert feedback. Methods A maxillary simulator that is mountable on phantom heads was developed and produced by desktop stereolithography with single‐use inserts, enabling proximal caries ...
Michel Benyamin   +11 more
wiley   +1 more source

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