Results 131 to 140 of about 150,492 (246)
ABSTRACT The aim of this study is to examine the effect of participation in the virtual reality‐based environmental education (VRBEE) program on the creative problem‐solving (CPS) skills of middle school students in Turkey. The research was conducted with 125 students from a public middle school, and their CPS skills were assessed using a pre‐test–post‐
Fatih Pala
wiley +1 more source
Food Safety training: A Model HACCP Instructional Technique [PDF]
This research project reports the findings of an original study with regards to a new Hazard Analysis Critical Control Point (HACCP) instructional technique to be used for training purposes.
Georgakopoulos, Vassilis
core +1 more source
ABSTRACT This pilot study investigated how the narrative‐rich Chinese AAA game Black Myth: Wukong supports advanced Mandarin learners. Using reflective journals, semi‐structured interviews, and exploratory electroencephalogram (EEG), we examined learners' cognitive, affective, and cultural experiences.
ShuPei Wang +2 more
wiley +1 more source
ABSTRACT AVATAR therapy (AT) works by facilitating a ‘face‐to‐face’ dialog between the person and a digital representation (avatar) of their persecutory voice. Although there is cumulative evidence of this way of working with voices, enhancing the therapeutic focus on improved confidence and a sense of control of the voices in social situations ...
Mar Rus‐Calafell +10 more
wiley +1 more source
Dancing with an AI partner in virtual and mixed reality
Consumer extended reality (XR) headsets allow users to interact in both virtual reality (VR) and mixed reality (MR) views. However, there is limited research on how users’ experiences differ between VR and MR. In this study, we explore differences in the
Markus Laattala +3 more
doaj +1 more source
Virtual Reality (VR) and Psychology
Junji Ohyama +6 more
openaire +2 more sources
ABSTRACT Introduction Augmented reality (AR) enables interactive learning in real‐world environments. In dental radiography education, AR offers a promising tool to enhance students' clinical skills by allowing them to simulate and practice procedures before engaging with actual patients. Repeated practice in an AR environment can reinforce theoretical
Maitê Michel Piazza Willig +7 more
wiley +1 more source
Evaluation of Panoramic Acquisition Errors by Predoctoral Dental Students
Abstract Objectives Panoramic radiography is commonly used in the management of dental‐alveolar pathology. Novice clinicians are prone to technical errors that diminish the diagnostic quality of radiographs. The objective of this study was to analyze technical errors made during panoramic exposures by third‐year (D3) dental students in order to enhance
Zachary B. Featherstone +2 more
wiley +1 more source
ABSTRACT Objective The “Hand‐as‐Foot” teaching method is an innovative, hands‐on approach that uses gesture‐based movements to represent anatomical structures and functions. It has been used successfully in medical education to help simplify and communicate complex ideas. However, its use in dental education remains relatively unexplored.
Shivangi Vats +2 more
wiley +1 more source
Perceived Educational Value of a Self‐Developed 3D‐Printed Pediatric Dentistry Simulator
ABSTRACT Purpose To design and assess a 3D‐printed pediatric dentistry simulator and to evaluate its perceived educational value and realism through student and expert feedback. Methods A maxillary simulator that is mountable on phantom heads was developed and produced by desktop stereolithography with single‐use inserts, enabling proximal caries ...
Michel Benyamin +11 more
wiley +1 more source

