Results 151 to 160 of about 279,746 (351)

Virtual reality systems in the management of technology based organizations [PDF]

open access: yes, 2011
The introduction of virtual reality media into engineering or technology-based organizations is investigated and a taxonomy for identifying determinants for successful introduction of such media, is developed in the form of a taxonometric planning ...
Allan F. McLay
core  

Novel planning pipeline utilizing the Surgical Theater system for pediatric epilepsy surgery

open access: yesEpilepsia Open, EarlyView.
Abstract Objective Advances in the analysis and collation of radiographic datasets have enhanced presurgical planning for various neurosurgical procedures, including clipping of cerebral aneurysms, surgical resection of tumors, and arteriovenous malformation management.
Lisa B. E. Shields   +4 more
wiley   +1 more source

Virtual Reality Technology Trends in Aeromedical Field

open access: yesHanggong uju uihakoeji
The basic concept of virtual reality (VR) means ‘an artificial environment that is similar to reality but is not real.’ In general, virtual reality refers to a technology that goes beyond simply implementing a virtual space and directly affects the ...
WooSeok Hyun
doaj   +1 more source

Virtual reality (VR) in education: unveiling the impact on student motivation and experience

open access: yes, 2023
Virtual Reality (VR) has gained wide popularity in the past decade in higher education. However, limited evidence exists regarding its effect on student motivation and experience.Therefore, this research presents an understanding of students' motivations
Bideci, M.
core  

AI‐based localization of the epileptogenic zone using intracranial EEG

open access: yesEpilepsia Open, EarlyView.
Abstract Artificial intelligence (AI) is rapidly transforming our lives. Machine learning (ML) enables computers to learn from data and make decisions without explicit instructions. Deep learning (DL), a subset of ML, uses multiple layers of neural networks to recognize complex patterns in large datasets through end‐to‐end learning.
Atsuro Daida   +5 more
wiley   +1 more source

Examining Facets of Body Image Disturbance Across Anorexia Nervosa Illness and Recovery Stages

open access: yesEuropean Eating Disorders Review, EarlyView.
ABSTRACT Objective Research suggests body image disturbance (BID) is a core feature of anorexia nervosa (AN), however, more research is required on how BID may differ across illness and recovery stages. This study aimed to investigate differences in BID facets (body image dissatisfaction and body image perception) among women with AN who were currently
Scarlett R. Croce   +3 more
wiley   +1 more source

Examining the Effect of Virtual Reality‐Based Environmental Education on Creative Problem‐Solving Skills

open access: yesFuture in Educational Research, EarlyView.
ABSTRACT The aim of this study is to examine the effect of participation in the virtual reality‐based environmental education (VRBEE) program on the creative problem‐solving (CPS) skills of middle school students in Turkey. The research was conducted with 125 students from a public middle school, and their CPS skills were assessed using a pre‐test–post‐
Fatih Pala
wiley   +1 more source

A proposed framework of a Virtual Reality training tool for design and installation of electrical systems

open access: yes, 2006
Electrical systems design and installation represent a minimum of 8-10 percent of the total construction cost. As such they must be properly designed and installed to avoid any cost overruns. The design of the system is the responsibility of the engineer,
Shiratuddin, M.F., Sulbaran, T.
core  

Beyond the Classroom: Cognitive and Educational Insights Into Gameplay‐Based Second Language Learning

open access: yesFuture in Educational Research, EarlyView.
ABSTRACT This pilot study investigated how the narrative‐rich Chinese AAA game Black Myth: Wukong supports advanced Mandarin learners. Using reflective journals, semi‐structured interviews, and exploratory electroencephalogram (EEG), we examined learners' cognitive, affective, and cultural experiences.
ShuPei Wang   +2 more
wiley   +1 more source

Anxiety activating virtual environments for investigating social phobias [PDF]

open access: yes
Social phobia has become one of the commonest manifestations of fear in any society. This fear is often accompanied by major depression or social disabilities.
Kwon, Remi Jounghuem
core  

Home - About - Disclaimer - Privacy