Results 171 to 180 of about 279,746 (351)
MAKING VIRTUAL REALITY (VR) A REALITY!
Renato Citrini +2 more
openaire +1 more source
Virtual cities management and organisation
This paper presents a recent overview of the increasing use of Virtual Reality (VR) technologies for the simulation of urban environments. It builds on previous research conducted on the identification of three-dimensional (3D) city models and offers an ...
Horne, Margaret +2 more
core
Perceived Educational Value of a Self‐Developed 3D‐Printed Pediatric Dentistry Simulator
ABSTRACT Purpose To design and assess a 3D‐printed pediatric dentistry simulator and to evaluate its perceived educational value and realism through student and expert feedback. Methods A maxillary simulator that is mountable on phantom heads was developed and produced by desktop stereolithography with single‐use inserts, enabling proximal caries ...
Michel Benyamin +11 more
wiley +1 more source
Validation of Virtual Reality Simulations for Anatomical Landmarks in Panoramic Radiographs
ABSTRACT Objective This study assessed the validity of panoramic anatomical virtual reality (VR) software among senior dental students. Materials and Methods A total of 79 fourth‐year dental students were randomly divided into two groups in this crossover study. Students’ knowledge of panoramic anatomical landmarks was tested.
Daniah M. Alhazmi +4 more
wiley +1 more source
Immersive Technologies in Dental Education: Global Adoption Patterns From a 2025 Survey
ABSTRACT Purpose/Objectives Dental education is undergoing a digital transformation, yet the adoption of immersive technologies such as haptic virtual reality (HVR) remains limited. This study aimed to map global adoption trends, barriers, and opportunities for equitable integration of HVR in dental curricula.
Barry Quinn +28 more
wiley +1 more source
Towards a general model for the design of virtual reality learning environments
Virtual reality (VR) has been described as a new and unique type of learning media primarily because it encourages active participation. However, a large number of VR worlds are barely more than passive 3D graphic visualisations.
Mason, Carol Ann
core
An overview of virtual city modelling : emerging organisational issues
This paper presents a recent overview of the increasing use of Virtual Reality (VR) technologies for the simulation of urban environments. It builds on previous research conducted on the identification of three-dimensional (3D) city models and offers an ...
Horne, Margaret +5 more
core
ABSTRACT Background Orthodontic education has traditionally relied on didactic instruction and rule‐based teaching approaches. Increasing emphasis on clinical reasoning and evidence‐based treatment planning has led to the integration of conceptual learning strategies—approaches that emphasize understanding relationships between clinical concepts and ...
Martin Baxmann +2 more
wiley +1 more source
Biophilic classroom environments on stress and cognitive performance: A randomized crossover study in virtual reality (VR). [PDF]
You J, Wen X, Liu L, Yin J, Ji JS.
europepmc +1 more source
ABSTRACT Purpose/Objectives To compare the effectiveness of MR simulation and 3D‐printed models in training undergraduate students in wisdom tooth removal, and to assess students’ perceptions of the MR simulator. Methods Students trained first on either the MR simulator or 3D‐printed plastic models and then repeated the training using the other method ...
Ruza Bjelovucic +5 more
wiley +1 more source

