Results 91 to 100 of about 150,492 (246)
Why Is Virtual Reality Interesting for Philosophers?
This article explores promising points of contact between philosophy and the expanding field of virtual reality research. Aiming at an interdisciplinary audience, it proposes a series of new research targets by presenting a range of concrete examples ...
Thomas K. Metzinger, Thomas K. Metzinger
doaj +1 more source
Augmented Reality and Virtual Reality as the Resources of Students’ Educational Activity [PDF]
Проводиться дослідження основних особливостей та відмінностей віртуальної реальності (virtual reality, VR), доповненої реальності (augmented reality, AR) та об’єднаної реальності (merged reality, MR).
Задирей, Надія Миколаївна +2 more
core
Virtual Reality Visualization by CAVE with VFIVE and VTK
The CAVE-type virtual reality (VR) system was introduced for scientific visualization of large scale data in the plasma simulation community about a decade ago.
Kageyama, Akira +2 more
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This paper presents a high‐speed object pose estimation method that deconstructs objects into geometric components. Inspired by human cognitive generalization, it detects these primitives and infers the 6D pose from their stable spatial configuration.
Xuyang Li +6 more
wiley +1 more source
Using Augmented and virtual Reality in the Early Childhood Curriculum [PDF]
Augmented Reality (AR) and Virtual Reality (VR) technologies have much to offer the early childhood classroom. AR apps enable virtual objects and artefacts to be layered over the physical environment, whilst VR fully immerses the user in a virtual world.
Marsh, Jackie, Yamada-Rice, Dylan
core
Emergent Spin Hall Quantization and High‐Order van Hove singularities in Square‐Octagonal MA2Z4
Square‐octagonal MA2Z4 (M = Mo/W, A = Si/Ge, Z = pnictogen) monolayers are predicted to realize quantum spin Hall insulators with nearly quantized spin Hall conductivity enabled by an emergent spin U(1) quasi‐symmetry. Materials with Z = As and Sb host quasi‐flat bands with high‐order van Hove singularities near the Fermi level, making them promising ...
Rahul Verma +3 more
wiley +1 more source
Virtual reality (VR) technology involves computer visualization of a simulated (virtual) environment (e.g., coral reef) presented using a head mounted display (HMD), typically together with accompanying audio (music, sounds, e.g., sea creatures, passing boat).
openaire +1 more source
‘SOMS BrainSpace’: A digital serious game for undergraduate neuroscience
Abstract Neuroanatomy is challenging for many undergraduates, requiring strong visuospatial skills and a deep understanding of complex concepts. This study developed and evaluated SOMS BrainSpace, a digital serious game for neuroanatomy education, using a mixed methods approach.
Anthony Tran +3 more
wiley +1 more source
Abstract The study of neuroanatomy is fundamental in many scientific fields. Despite this, it is a challenging subject for students. As technology evolves, it is being increasingly incorporated into educational methods, including the teaching of neuroanatomy. Three‐dimensional (3D) visualizations are well suited for displaying neuroanatomy.
Merlin J. Fair +5 more
wiley +1 more source
Virtual Reality for Pediatric Postoperative Pain Management: Exploring Methods and Efficacy
Ineffective postoperative pain management affects more than 25% of hospitalized children, leading to increased morbidity, impaired physical function, delayed recovery, prolonged opioid use, and heightened health care costs.
Sidhant Kalsotra +5 more
doaj +1 more source

