Results 101 to 110 of about 279,746 (351)

VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual Reality [PDF]

open access: yesInternational Conference on Computer Graphics and Interactive Techniques
As 3D content becomes increasingly prevalent, there’s a growing focus on the development of engagements with 3D virtual content. Unfortunately, traditional techniques for creating, editing, and interacting with this content are fraught with difficulties.
Ying Jiang   +10 more
semanticscholar   +1 more source

Effectiveness of virtual reality application technology for mathematical creativity

open access: yesComputers in Human Behavior Reports
As a development of metaverse technology, virtual reality (VR) application technology will be utilized to create a visual experience of abstract mathematical concepts and boost students' mathematical creativity in mathematics education.
Flavia Aurelia Hidajat
doaj   +1 more source

The role of virtual reality and 3D modelling in built environment education

open access: yes, 2007
This study builds upon previous research on the integration of Virtual Reality (VR) within the built environment curriculum and aims to investigate the role of Virtual Reality and three-dimensional (3D) computer modelling on learning and teaching in a ...
Horne, Margaret   +3 more
core  

Enhancing Sensitivity across Scales with Highly Sensitive Hall Effect‐Based Auxetic Tactile Sensors

open access: yesAdvanced Intelligent Systems, Volume 7, Issue 3, March 2025.
Herein, a tactile sensor based on hall‐effect sensors with an auxetic structure, called Hall effect‐based auxetic tactile sensor (HEATS), is proposed. The change in magnetism resulting from the deformation of the auxetic structure is utilized for sensing.
Youngheon Yun   +6 more
wiley   +1 more source

Immersive learning platforms: analyzing virtual reality contribution to competence development in higher education—a systematic literature review

open access: yesFrontiers in Education
BackgroundThis study evaluates the effectiveness and pedagogical integration of Virtual Reality (VR), exploring its application in various educational contexts.
Augusto Cabrera-Duffaut   +2 more
doaj   +1 more source

Development of immersive learning in a Virtual Reality Environment (ILVRE) system to assist construction education

open access: yes, 2006
This paper describes the development of an Immersive Learning Virtual Reality Environment (ILVRE) system that can be used as a teaching and learning tool. The system consists of four major components; hardware, interaction technique, software development
Shiratuddin, M.F., Sulbaran, T.
core  

Development of a virtual reality milling machine for knowledge learning and skill training [PDF]

open access: yes, 1999
Current methods of training personnel on high cost machine tools involve the use of both classroom and hands on practical training. The practical training required the operation of costly equipment and the trainee has to be under close personnel ...
Bakkar, Khalid I.
core  

Remapped physical-virtual interfaces with bimanual haptic retargeting

open access: yes, 2019
This paper proposes a novel interface for virtual reality in which physical interface components are mapped to multiple virtual counterparts using haptic retargeting illusions.
Matthews, B.J.   +3 more
core   +1 more source

Temperature‐Tunable Cholesteric Liquid Crystal Optical Combiners for Extended Reality Applications

open access: yesAdvanced Intelligent Systems, Volume 7, Issue 3, March 2025.
Recent advancements in extended reality highlight their potential to enhance traditional displays like liquid crystal displays and organic light‐emitting diode screens. This article introduces an innovative cholesteric liquid crystal‐based optical combiner for head‐mounted displays, enabling seamless transitions between augmented reality, virtual ...
Yuanjie Xia   +6 more
wiley   +1 more source

Why Is Virtual Reality Interesting for Philosophers?

open access: yesFrontiers in Robotics and AI, 2018
This article explores promising points of contact between philosophy and the expanding field of virtual reality research. Aiming at an interdisciplinary audience, it proposes a series of new research targets by presenting a range of concrete examples ...
Thomas K. Metzinger, Thomas K. Metzinger
doaj   +1 more source

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