Results 141 to 150 of about 168,795 (292)

MAKING VIRTUAL REALITY (VR) A REALITY!

open access: yesSET EXPO PROCEEDINGS, 2017
Renato Citrini   +2 more
openaire   +1 more source

Dynamic Evolution and Transformative Trends in the Consumer Market: A Technology Paradox Perspective

open access: yesPsychology &Marketing, EarlyView.
ABSTRACT The consumer market is defined by tensions arising from the clash between technological advancement and consumer psychology. Current research lacks a unifying framework to explain these contradictions. Addressing this gap, we introduce a conceptual model based on technology paradox theory, which maps the dynamic process from antecedents ...
Chanaka Jayawardhena   +3 more
wiley   +1 more source

Virtual Reality (VR) and Psychology

open access: yesThe Proceedings of the Annual Convention of the Japanese Psychological Association, 2020
Junji Ohyama   +6 more
openaire   +2 more sources

Immersive Learning With AI‐Enhanced Virtual Dental Standardized Patient

open access: yes
Journal of Dental Education, EarlyView.
Betti Shahin   +3 more
wiley   +1 more source

Experience Therapy: How Service Experiences Regulate Everyday Negative Affect

open access: yesPsychology &Marketing, EarlyView.
ABSTRACT In today's fast‐paced and high‐pressure society, maintaining emotional well‐being requires effective strategies for managing everyday negative affect. This research examines the role of service experiences in reducing negative affect and introduces experience therapy as a novel strategy for affect regulation.
Chang Ma   +3 more
wiley   +1 more source

The Analgesic Effect of Extended Reality (XR) on Acute and Postoperative Pain in Children: A Systematic Review and Meta‐Analysis

open access: yesPediatric Anesthesia, EarlyView.
ABSTRACT Background Acute and postoperative pain in children is often undertreated, with effects on patient comfort and postoperative recovery. Extended reality (XR) interventions offer non‐pharmacological pain management by distracting patients from discomfort.
Louise Meulenkamp‐Yilmaz   +5 more
wiley   +1 more source

The Impact of Virtual Reality (VR) Gaming and Casual/Social Gaming on the Quality of Life, Depression, and Dialysis Tolerance in Patients With Chronic Kidney Disease: A Narrative Review. [PDF]

open access: yesCureus, 2023
Gurz D   +10 more
europepmc   +1 more source

Mental health benefits of urban green—A systematic review and meta‐analysis of 56 pre‐post control experiments

open access: yesPeople and Nature, EarlyView.
Abstract Background. Fostering healthy urban living conditions is a critical public health objective. One efficient approach lies in the contact to nature, as numerous studies have shown that urban and peri‐urban natural elements both indoors and outdoors carry a large potential in buffering typical urban threats to mental health.
Marilisa Herchet   +6 more
wiley   +1 more source

Virtual reality (VR) therapy for patients with psychosis: satisfaction and side effects. [PDF]

open access: yesPsychol Med, 2023
Freeman D   +22 more
europepmc   +1 more source

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