Results 191 to 200 of about 168,795 (292)
TEAMs go VR-validating the TEAM in a virtual reality (VR) medical team training. [PDF]
Wespi R +7 more
europepmc +1 more source
ABSTRACT Background Immersive virtual reality (VR) technology offers a non‐invasive, non‐pharmacological approach to reduce pain perception in patients undergoing diagnostic or interventional procedures. Objective To systematically evaluate the efficacy of immersive VR technology in reducing pain perception during obstetric and gynaecological ...
Jhia Jiat Teh +5 more
wiley +1 more source
ABSTRACT Introduction Cognitive impairment in mood disorders and schizophrenia spectrum disorders hampers patients' clinical and functional outcomes. A key challenge in pro‐cognitive treatment development is the limited insight into the underlying neurocircuitry correlates of cognitive changes.
Viktoria Damgaard +10 more
wiley +1 more source
Efficacy and experience of system constellations in virtual reality (VR): study protocol for a randomized controlled feasibility study. [PDF]
van Bebber T +5 more
europepmc +1 more source
ABSTRACT Introduction Major depressive disorder (MDD) and bipolar disorder (BD) are often associated with persistent cognitive deficits that impair psychosocial functioning. While pro‐cognitive interventions show promise, trial findings are inconsistent, potentially due to baseline factors influencing treatment response.
Dimosthenis Tsapekos +30 more
wiley +1 more source
The use of augmented reality (AR) and virtual reality (VR) in dental surgery education and practice: A narrative review. [PDF]
Lin PY +6 more
europepmc +1 more source
Sustainability in Healthcare: The Role of Digital Technologies for Improving Patient Engagement
ABSTRACT Sustainability in healthcare is getting considerable research attention as systems worldwide tend to balance environmental, social, and economic factors. In this context, digital technologies have demonstrated significant potential to enhance engagement among different consumer groups across various industries.
Francesco Schiavone +4 more
wiley +1 more source
Abstract The digital divide poses a significant challenge to educational equity as technology becomes central to learning. This study examines Cloud for Youth, an educational charity project that utilises cloud technology to bridge the digital divide in rural China.
Yuan Shen +7 more
wiley +1 more source
Perception of Simulation and Virtual Reality (VR) in Surgery in the Public Sector Tertiary Care Teaching Hospitals of Southern Punjab, Pakistan: A Cross-Sectional Survey. [PDF]
Haider SM, Fatima N, Abbas MH.
europepmc +1 more source
Splatshop: Efficiently Editing Large Gaussian Splat Models
Abstract We present Splatshop, a highly optimized toolbox for interactive editing (selection, deletion, painting, transformation, …) of 3D Gaussian Splatting models. Utilizing a comprehensive collection of heuristic approaches, we carefully balance between exact and fast rendering to enable precise editing without sacrificing real‐time performance. Our
Markus Schütz +5 more
wiley +1 more source

