Results 231 to 240 of about 279,746 (351)
Games and gamification projects in the Australian public sector
Abstract This article surveys the arrival of gameful government into Australian public sector practice. Gameful government is a shorthand, descriptive term denoting the interpenetration of (video)games, and design elements and thinking from them, into public sector work.
David Threlfall, Catherine Althaus
wiley +1 more source
Systematic analysis of anatomy virtual reality (VR) apps for advanced education and further applications. [PDF]
Baek SW +10 more
europepmc +1 more source
ABSTRACT The creation of critical research spaces, such as ethnography labs, studios, and other collaborative research environments, requires attention and attunement in anthropology to focus on the kinds of imaginative and generative spaces where creative ethnographic research can unfold as scholarship.
Fiona P. McDonald
wiley +1 more source
A critical review of virtual and augmented reality (VR/AR) applications in construction safety
Xiao Li +4 more
semanticscholar +1 more source
Patient Comfort, Acceptance, and Tolerability of Virtual Reality (VR) Headsets with Real-Time Eye Tracking for Remote Visual Field Testing. [PDF]
Lallouette A, Gillmann K.
europepmc +1 more source
ABSTRACT Background Testicular cancer (TC) is the most common malignancy amongst adolescents and young adults (AYAs) aged 15–39 years assigned male at birth. Survivors often experience late effects of treatment and report unmet supportive care needs.
Mohamad M. Saab +30 more
wiley +1 more source
ABSTRACT Background There is a lack of research about artificial intelligence's potential to explore neurosurgical literature. We aimed to investigate ChatGPT's and Gemini's ability to identify and outline studies about neurosurgical training and trainees' anatomy understanding.
Dimitrios Chytas +5 more
wiley +1 more source
Efficacy and experience of system constellations in virtual reality (VR): study protocol for a randomized controlled feasibility study. [PDF]
van Bebber T +5 more
europepmc +1 more source
Key themes from the 2025 University of Melbourne Department of Surgery Research Showcase. Advances in simulation‐based training, robotic and technology‐enhanced learning, Artificial Intelligence–enabled assessment, and workforce equity were highlighted as drivers of surgical education innovation.
Yuchen Luo +17 more
wiley +1 more source
The use of augmented reality (AR) and virtual reality (VR) in dental surgery education and practice: A narrative review. [PDF]
Lin PY +6 more
europepmc +1 more source

