Results 251 to 260 of about 279,746 (351)

Variable‐Rate Texture Compression: Real‐Time Rendering with JPEG

open access: yesComputer Graphics Forum, EarlyView.
Abstract Although variable‐rate compressed image formats such as JPEG are widely used to efficiently encode images, they have not found their way into real‐time rendering due to special requirements such as random access to individual texels. In this paper, we investigate the feasibility of variable‐rate texture compression on modern GPUs using the ...
Elias Kristmann   +2 more
wiley   +1 more source

See4D: Pose‐Free 4D Generation via Auto‐Regressive Video Inpainting

open access: yesComputer Graphics Forum, EarlyView.
Abstract Immersive applications call for synthesizing spatiotemporal 4D content from casual videos without costly 3D supervision. Existing video‐to‐4D methods typically rely on manually annotated camera poses, which are labor‐intensive and brittle for in‐the‐wild footage.
Dongyue Lu   +10 more
wiley   +1 more source

Robo‐Saber: Generating and Simulating Virtual Reality Players

open access: yesComputer Graphics Forum, EarlyView.
Abstract We present the first motion generation system for playtesting virtual reality (VR) games. Our player model generates VR headset and handheld controller movements from in‐game object arrangements, guided by style reference gameplay examples. We train on the large BOXRR‐23 dataset and apply our framework on the popular VR game Beat Saber.
N. H. Kim   +5 more
wiley   +1 more source

Skeletal‐Driven Animation of Anatomical Humans via Neural Deformation Gradients

open access: yesComputer Graphics Forum, EarlyView.
Abstract Most real‐time animation techniques for digital humans are limited to deforming the outer skin surface. Geometric skinning methods are highly efficient but struggle with artifacts such as collapsing joints or self‐intersections when animating inner anatomy along with the outer skin.
G. Nolte   +3 more
wiley   +1 more source

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