Exploring the Digital Transformation Dilemma of Chinese Museums: A Comparative Study
ABSTRACT This paper aims to explore the key challenges encountered by Chinese museums during digital transformation. Based on in‐depth interviews with 16 experts, this paper employs a comparative thematic approach. The findings highlight the differences between provincial, municipal, and county museums in terms of policy, finance, equipment, and staff.
Mengning Han
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The effect of virtual reality (VR) glasses and therapeutic touch (TT) on pain, anxiety, and patient satisfaction during intrauterine insemination (IUI) compared to standard care: a single-blind, randomized controlled trial. [PDF]
Bal S, Karakaya N, Koç E, Güven D.
europepmc +1 more source
ABSTRACT This paper examines contemporary museum practices in light of media and history theory, and understandings of representation. Through a content analysis of in‐depth interviews with museum and IT professionals involved in creating a virtual reality (VR) exhibition piece, we demonstrate how theoretical concepts addressing the mediated nature of ...
Ilkka Lähteenmäki, Marjaana Puurtinen
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Acute Augmented Effect of Virtual Reality (VR)-Integrated Relaxation and Mindfulness Exercising on Anxiety and Insomnia Symptoms: A Retrospective Analysis of 103 Anxiety Disorder Patients With Prominent Insomnia. [PDF]
Zhou H, Chen C, Liu J, Fan C.
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How iteration frequencies affect project uncertainty and risk ‐ An empirically elaborated model
Abstract Iterative approaches have gained prominence in new product development (NPD) projects in response to increasingly dynamic and turbulent business environments. In this article, we study how iteration frequency—that is, the rhythm at which development teams revisit and test comprehensive products—affects an NPD project's uncertainty and risk. We
Timo Kalmes, Fabian J. Sting
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Aim To explore children's and young people's experiences with extended reality (XR) in rehabilitation, their perceptions of its benefits and challenges, and their visions for its future integration. Method A qualitative, interpretive, descriptive study was conducted using semi‐structured interviews and focus groups with children and young people who ...
Jéromine Hervo +8 more
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ABSTRACT Purpose/Objectives This study aimed to develop a virtual reality simulation (VRS) program that is based on a scenario, training dental hygiene students in the intraoral bisecting angle technique. We tested the effectiveness of VRS in education using performance confidence (PC), clinical competency (CC) and learning satisfaction (LS).
Bogeun Lee +6 more
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Development of a new immersive virtual reality (VR) headset-based dexterity training for patients with multiple sclerosis: Clinical and technical aspects. [PDF]
Kamm CP, Kueng R, Blättler R.
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Teaching Dental Students Paediatric Behaviour Guidance With Virtual Reality: A Three‐Year Study
ABSTRACT Introduction The aim was to evaluate the use of low‐cost virtual reality (VR) simulation on teaching behaviour guidance of paediatric dental patients in multiple cohorts of dental students. Methods This cohort study recruited third‐year dental students from three consecutive years (2021–2023).
Shijia Hu, Bien Wen Pui Lai
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Game‐Based Learning Versus Model Arm Training for Intravenous Cannulation in Dental Education
ABSTRACT Introduction Peripheral intravenous catheterisation is a complex procedure that is primarily performed by nurses in healthcare services. Peripheral intravenous catheterisation (PIVC) is also part of the updated 2024 Core Program in the National Dental Education catalogue. This study aimed to implement this practice and to evaluate the approach
Çağıl Vural +4 more
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