A Content-Analysis Approach for Exploring Usability Problems in a Collaborative Virtual Environment [PDF]
As Virtual Reality (VR) products are becoming more widely available in the consumer market, improving the usability of these devices and environments is crucial.
Geszten, Dalma +6 more
core +1 more source
Virtual Exploration of Underwater Archaeological Sites : Visualization and Interaction in Mixed Reality Environments [PDF]
This paper describes the ongoing developments in Photogrammetry and Mixed Reality for the Venus European project (Virtual ExploratioN of Underwater Sites, http://www.venus-project.eu).
Bale, Kim +6 more
core +3 more sources
Beyond cute: exploring user types and design opportunities of virtual reality pet games [PDF]
Virtual pet games, such as handheld games like Tamagotchi or video games like Petz, provide players with artificial pet companions or entertaining pet-raising simulations. Prior research has found that virtual pets have the potential to promote learning,
Brady, Erin +3 more
core +1 more source
Seamless and Secure VR: Adapting and Evaluating Established Authentication Systems for Virtual Reality [PDF]
Virtual reality (VR) headsets are enabling a wide range of new opportunities for the user. For example, in the near future users may be able to visit virtual shopping malls and virtually join international conferences.
Alt, Florian +6 more
core +1 more source
Enhancing Cardiopulmonary Resuscitation Training Through Virtual Reality Technology: Assessing Efficiency and Impact [PDF]
Virtual reality (VR) technology is a computer-generated experience that allows you to immerse yourself in a 3D world. By wearing a VR headset, you can step into a virtual world and interact with it as if it were real (3).
Payam Emami, Mahsa Boozari Pour
doaj +1 more source
Efficacy of Virtual Reality in Painting Art Exhibitions Appreciation
Virtual reality (VR) technology has been employed in a wide range of fields, from entertainment to medicine and engineering. Advances in VR also provide new opportunities in art exhibitions. This study discusses the experience of art appreciation through
Chih-Long Lin, Si-Jing Chen, Rungtai Lin
doaj +1 more source
Natural Virtual Reality User Interface to Define Assembly Sequences for Digital Human Models [PDF]
Digital human models (DHMs) are virtual representations of human beings. They are used to conduct, among other things, ergonomic assessments in factory layout planning.
Brandenburg, Elisabeth +2 more
core +1 more source
Application of VR-Technology Methods in Psychology and Psychotherapy [PDF]
We shall consider the possibility of using virtual reality (VR) technologies in the treatment of phobias, psychosomatic disorders, and other psychophysical conditions.
Igor Olenichenko
doaj +1 more source
Effects of “Your Shape” Virtual Reality Gaming on the Physical Activity of Young Adults
Background: A virtual reality (VR) environment gives the user the impression that they are completely engrossed in their surroundings. A video game played with virtual reality (VR) equipment is referred to as a virtual reality game or VR game.
Maria naeem +3 more
doaj +1 more source
Impact of virtual reality use on the teaching and learning of vectors
The use of virtual reality in education has enabled the possibility of representing abstract concepts and virtually manipulating them, providing a suitable platform for understanding mathematical concepts and their relation with the physical world.
Esmeralda Campos +3 more
doaj +1 more source

