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A Guideline Study For Designing Virtual Reality Games
Virtual reality has great potential for immersive experiences that is not available in other mediums. Thus, it has a significant place in the entertainment and the game industry.
Seray Şenyer +2 more
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Widening the scope of virtual reality and augmented reality in dermatology [PDF]
Virtual reality (VR) and augmented reality (AR) are making headlines, pushing the boundaries of educational experiences and applicability in a variety of fields. Medicine has seen a rapid growth of utilization of these devices for various educational and
Dellavalle, Robert P +2 more
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Virtual Reality as a tool for modern child development [PDF]
Background. Virtual reality (VR) is becoming more and more widespread in various spheres of human life – in science, education, industry, and leisure. In particular, children are increasingly using VR.
Artem I. Kovalev, Yulia A. Starostina
doaj +1 more source
Augmenting mental models [PDF]
The complexity of conceptualizing mental models has made Virtual Reality an interesting way to enhance communication and understanding between individuals working together on a project or idea. Here, the authors discuss practical applications of using VR
Broek, Egon L. van den +2 more
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A Palette of Deepened Emotions: Exploring Emotional Challenge in Virtual Reality Games [PDF]
Recent work introduced the notion of ‘emotional challenge’promising for understanding more unique and diverse player experiences (PX). Although emotional challenge has immediately attracted HCI researchers’ attention, the concept has
Chen, H. +5 more
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Multimodal virtual reality versus printed medium in visualization for blind people [PDF]
In this paper, we describe a study comparing the strengths of a multimodal Virtual Reality (VR) interface against traditional tactile diagrams in conveying information to visually impaired and blind people. The multimodal VR interface consists of a force
Brewster, S.A., Yu, W.
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The Impact of Virtual Reality Training on Sport Injury Rehabilitation – a Literature Review
Introduction and Purpose: Virtual reality (VR) technology is being studied more and more as an effective tool in sports injury rehabilitation. This review addresses current evidence concerning the application of VR in recovery from musculoskeletal and ...
Aleksandra Górniak +6 more
doaj +1 more source
MyHand VR – Virtual Reality gestützte Handrehabilitation
Fragestellung: Die funktionellen Ergebnisse nach schweren Handverletzungen hängen neben der primären Versorgung insbesondere von der Rehabilitation ab. Neben der physio- und ergotherapeutischen Beübung stellen die durch den Patienten selbstständig durchgeführten Bewegungsübungen[zum vollständigen Text gelangen Sie über die oben angegebene URL]
Kolbenschlag, J +5 more
openaire +2 more sources
Wind and warmth in virtual reality: implementation and evaluation [PDF]
Hülsmann F, Fröhlich J, Mattar N, Wachsmuth I. Wind and warmth in virtual reality: implementation and evaluation. In: VRIC '14: Proceedings of the Virtual Reality International Conference: Laval Virtual. ACM; 2014.One possibility to make virtual worlds
Fröhlich, Julia +3 more
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Application of Digital Simulation for Training Purposes Through Virtual Reality in The Workplace
Introduction: The International Labor Organization (ILO) considers OSH awareness an essential component of OSH training and education. In addition, virtual reality possesses a unique set of characteristics and components and envisaged that by minimizing ...
Ari Prayogo Pribadi +3 more
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