Results 71 to 80 of about 168,795 (292)
PEMANFAATAN GOOGLE CARDBOARD SEBAGAI HEADSET VIRTUAL REALITY UNTUK MEMPROYEKSIKAN KONSEP 3 DIMENSI [PDF]
Virtual Reality adalah salah satu interaksi antara manusia dengan komputer yang membuat penggunanya merasakan berada pada suatu lingkungan buatan yang berada pada komputer.
Dewa Dermawan, 13.304.0211 +2 more
core
This review summarizes key advances from 2024 to 2025 that are reshaping esophageal cancer surgery toward a strategy‐oriented, personalized paradigm through the integration of immunotherapy, population aging, and intelligent technologies. Adjuvant nivolumab after neoadjuvant chemoradiotherapy remains the only perioperative approach with durable benefit,
Shuichiro Oya +2 more
wiley +1 more source
Model-based approach for specifying requirements of virtual reality software products
IntroductionGathering requirements for developing virtual reality (VR) software products is a labor-intensive process. It requires detailed elicitation of scene flow, articles in the scene, action responses, custom behaviors, and timeline of events.
Sai Anirudh Karre, Y. Raghu Reddy
doaj +1 more source
Viewing the Future? Virtual Reality In Journalism [PDF]
Journalism underwent a flurry of virtual reality content creation, production and distribution starting in the final months of 2015. The New York Times distributed more than 1 million cardboard virtual reality viewers and released an app showing a ...
Mitch Gelman, Patrick Doyle, Sam Gill
core
Flexible tactile sensors have considerable potential for broad application in healthcare monitoring, human–machine interfaces, and bioinspired robotics. This review explores recent progress in device design, performance optimization, and intelligent applications. It highlights how AI algorithms enhance environmental adaptability and perception accuracy
Siyuan Wang +3 more
wiley +1 more source
Review of studies on target acquisition in virtual reality based on the crossing paradigm
Crossing is a fundamental paradigm for target selection in human-computer interaction systems. This paradigm was first introduced to virtual reality (VR) interactions by Tu et al., who investigated its performance in comparison to pointing, and concluded
Susu HUANG +3 more
doaj +1 more source
Live Captions in Virtual Reality (VR)
Few VR applications and games implement captioning of speech and audio cues, which either inhibits or prevents access of their application by deaf or hard of hearing (DHH) users, new language learners, and other caption users. Additionally, little to no guidelines exist on how to implement live captioning on VR headsets and how it may differ from ...
Pidathala, Pranav +4 more
openaire +2 more sources
Impact of model fidelity in factory layout assessment using immersive discrete event simulation [PDF]
Discrete Event Simulation (DES) can help speed up the layout design process. It offers further benefits when combined with Virtual Reality (VR). The latest technology, Immersive Virtual Reality (IVR), immerses users in virtual prototypes of their ...
Gan, Xiao-Peng +6 more
core
AI‐based tools enable rapid characterization of bacterial ultrastructure in low‐dose cryogenic transmission electron microscopy. The envelope thickness tool quantifies membrane thickness and anisotropy. The flagella module analyzes filament morphology and detects cell‐flagella contacts.
Sita Sirisha Madugula +10 more
wiley +1 more source
Enhancing Sensitivity across Scales with Highly Sensitive Hall Effect‐Based Auxetic Tactile Sensors
Herein, a tactile sensor based on hall‐effect sensors with an auxetic structure, called Hall effect‐based auxetic tactile sensor (HEATS), is proposed. The change in magnetism resulting from the deformation of the auxetic structure is utilized for sensing.
Youngheon Yun +6 more
wiley +1 more source

