Results 81 to 90 of about 168,795 (292)

Effectiveness of virtual reality application technology for mathematical creativity

open access: yesComputers in Human Behavior Reports
As a development of metaverse technology, virtual reality (VR) application technology will be utilized to create a visual experience of abstract mathematical concepts and boost students' mathematical creativity in mathematics education.
Flavia Aurelia Hidajat
doaj   +1 more source

Using Virtual Reality to increase technical performance during rowing workouts [PDF]

open access: yes, 2018
Technology is advancing rapidly in virtual reality (VR) and sensors, gathering feedback from our body and the environment we are interacting in. Combining the two technologies gives us the opportunity to create personalized and reactive immersive ...
Vivo Montero, Ricard
core  

Temperature‐Tunable Cholesteric Liquid Crystal Optical Combiners for Extended Reality Applications

open access: yesAdvanced Intelligent Systems, Volume 7, Issue 3, March 2025.
Recent advancements in extended reality highlight their potential to enhance traditional displays like liquid crystal displays and organic light‐emitting diode screens. This article introduces an innovative cholesteric liquid crystal‐based optical combiner for head‐mounted displays, enabling seamless transitions between augmented reality, virtual ...
Yuanjie Xia   +6 more
wiley   +1 more source

Immersive learning platforms: analyzing virtual reality contribution to competence development in higher education—a systematic literature review

open access: yesFrontiers in Education
BackgroundThis study evaluates the effectiveness and pedagogical integration of Virtual Reality (VR), exploring its application in various educational contexts.
Augusto Cabrera-Duffaut   +2 more
doaj   +1 more source

Roadmap on Artificial Intelligence‐Augmented Additive Manufacturing

open access: yesAdvanced Intelligent Systems, EarlyView.
This Roadmap outlines the transformative role of artificial intelligence‐augmented additive manufacturing, highlighting advances in design, monitoring, and product development. By integrating tools such as generative design, computer vision, digital twins, and closed‐loop control, it presents pathways toward smart, scalable, and autonomous additive ...
Ali Zolfagharian   +37 more
wiley   +1 more source

Why Is Virtual Reality Interesting for Philosophers?

open access: yesFrontiers in Robotics and AI, 2018
This article explores promising points of contact between philosophy and the expanding field of virtual reality research. Aiming at an interdisciplinary audience, it proposes a series of new research targets by presenting a range of concrete examples ...
Thomas K. Metzinger, Thomas K. Metzinger
doaj   +1 more source

Virtual Reality Visualization by CAVE with VFIVE and VTK

open access: yes, 2005
The CAVE-type virtual reality (VR) system was introduced for scientific visualization of large scale data in the plasma simulation community about a decade ago.
Kageyama, Akira   +2 more
core   +1 more source

Pancake Lenses through Curved Lamination for Compact Virtual Reality

open access: yesAdvanced Intelligent Systems, EarlyView.
This article presents an ultrathin VR optical system based on a 1.35 in. microdisplay, leveraging curved lamination technology. Compared to mainstream solutions, the proposed design demonstrates superior compactness (volume compression by 12%) and enhanced optical performance.
Jiaping Sun   +5 more
wiley   +1 more source

A Fully Soft Sensing Suit With Optimal Sensor Placement for Real‐Time Motion Tracking

open access: yesAdvanced Intelligent Systems, EarlyView.
A fully soft, skin‐conformable sensing suit integrating stretchable sensors, liquid metal wiring, and soft electrodes was developed using direct ink writing, with sensor placement optimized through an automated algorithmic pipeline. This system enables accurate and unobtrusive real‐time motion tracking, providing a scalable, material‐based solution to ...
Jinhyeok Oh, Joonbum Bae
wiley   +1 more source

‘SOMS BrainSpace’: A digital serious game for undergraduate neuroscience

open access: yesAnatomical Sciences Education, EarlyView.
Abstract Neuroanatomy is challenging for many undergraduates, requiring strong visuospatial skills and a deep understanding of complex concepts. This study developed and evaluated SOMS BrainSpace, a digital serious game for neuroanatomy education, using a mixed methods approach.
Anthony Tran   +3 more
wiley   +1 more source

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