Results 171 to 180 of about 10,012 (247)
The Longitudinal Interplay Between Loneliness and Depressive Symptoms During Late Childhood: Cross-Lagged Panel Network Analyses. [PDF]
Grygiel P, Opozda-Suder S, Dolata R.
europepmc +1 more source
Abstract Individual worldviews provide a lens through which people interpret and operationalize their perspectives about the natural world. The goal of this research was to better understand student experiences in a university course that examined worldviews using film.
Michael W. Everett +2 more
wiley +1 more source
Editorial: The dark and the light side of gaming, volume II. [PDF]
de la Hera T, Reer F, Siitonen M.
europepmc +1 more source
The Plagiarist in the Machine? Generative AI and the Will to Fail
ABSTRACT This paper argues that the real challenge posed by Large Language Models (LLMs) in Higher Education lies not in their potential for plagiarism, but in their creation of a new form of writing that is indistinguishable in the traditional essay.
Matthew J. Barnard, Keith Crome
wiley +1 more source
How physical activity influences flourishing of adolescents: an integrated analysis of sufficiency and necessity. [PDF]
Zhou H, Zhang M.
europepmc +1 more source
Professionals' insights on the use of large language models (LLMs) in software development. This abstract highlights how transformer‐based models enhance productivity, reduce coding time, and assist with tasks such as code generation, debugging, and documentation, while also emphasizing potential challenges including overdependence and ethical ...
Sargam Yadav +13 more
wiley +1 more source
Executive function and boredom in Japanese monolingual, Chinese monolingual, and Japanese-Chinese bilingual children. [PDF]
Zhao S, Uehara I.
europepmc +1 more source
ABSTRACT Background With growing concerns over video games being harmful to children and adults alike, research into problematic gaming has been on the rise. While a lot of studies had investigated the effectiveness of different treatment approaches, only a couple of studies explored what the wider process of recovery from problematic gaming looks like.
Ksenija Vasiljeva +2 more
wiley +1 more source

