Results 211 to 220 of about 237,849 (323)

AI in Neurology: Everything, Everywhere, All at Once Part 3: Surveillance, Synthesis, Simulation, and Systems

open access: yesAnnals of Neurology, EarlyView.
This final part 3 review builds on the practical applications discussed in part 2 and explores how artificial intelligence (AI) is transforming data management, neurological education, and neurological care across large healthcare networks and datasets. The review also highlights AI's role in real‐world and synthetic data, digital twins, and innovative
Matthew Rizzo
wiley   +1 more source

Exploring Brand Hate and the Association Between Similar Competitor Offer and Brand Equity: A Moderated-Mediation Model. [PDF]

open access: yesFront Psychol, 2020
Husnain M   +8 more
europepmc   +1 more source

Culturally Modified Trees and Bark and Wooden Material Culture From Yagara Country, Southeast Queensland, Australia: A Preliminary Overview of Indigenous Biocultural Knowledge

open access: yesArchaeology in Oceania, EarlyView.
ABSTRACT This paper outlines preliminary results from our multimethod research about Culturally Modified Trees (CMTs) and associated bark and wooden material culture in Yagara Country in southeast Queensland. Methods employed include historical source and modern database analysis, archaeological field surveys, semi‐structured interviews with Yagara ...
Kate Greenwood   +3 more
wiley   +1 more source

Gamifying anatomy outreach: An underexplored opportunity

open access: yesAnatomical Sciences Education, EarlyView.
Abstract This article explores the underutilized potential of incorporating gamified approaches into anatomy outreach initiatives. While gamification and game‐based learning approaches have been widely adopted in formal educational settings, there is a surprising lack of research on their application for community‐based public engagement with anatomy ...
Mikaela L. Stiver   +3 more
wiley   +1 more source

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