Results 81 to 90 of about 2,208,867 (286)

Whispers in the Classroom [PDF]

open access: yes, 2008
Part of the Volume on Digital Young, Innovation, and the UnexpectedOnline backchannel chat rooms offer the potential to transform classroom learning in unexpected and powerful ways. However, the specific ways in which they can influence teaching pedagogy
Sarita Yardi
core  

The Future of Virtual Classroom: Using Existing Features to Move Beyond Traditional Classroom Limitations

open access: yes, 2018
This paper argues that the true potential of virtual classrooms in education is not fully exploited yet. The features available in most environments that have been incorporated as virtual classrooms are classified into two groups.
Xenos, Michalis
core   +1 more source

Medical Jargon: A game‐based anatomy and physiology review for high school students in a summer pathway program

open access: yesAnatomical Sciences Education, EarlyView.
Abstract Active learning strategies, particularly game‐based learning (GBL), have been shown to enhance student engagement and knowledge acquisition across various educational contexts. This study investigates the impact of a GBL activity, “Medical Jargon,” for high school students learning anatomy and physiology while participating in the 2024 Summer ...
Andrew Bloh   +4 more
wiley   +1 more source

Proper Classroom Management is Essential for an Effective Elementary School Classroom [PDF]

open access: yes, 2011
I am an elementary education major and have a deep love for seeing children make connections, and learn about not only academics but moral values and life lessons. As much as I have learned in different classes over the past four years of my education, I
Cotter, Kayla
core   +1 more source

Exploring teachers’ and learners’ overlapped turns in the language classroom: Implications for classroom interactional competence [PDF]

open access: yes, 2019
The language choices that teachers make in the language classroom have been found to influence the opportunities for learning given to learners (Seedhouse, 2004; Walsh, 2012; Waring, 2009, 2011).
Cancino Avila, Marco Octavio
core   +2 more sources

Community building through play: Development and design of a board game for review in an undergraduate anatomy course

open access: yesAnatomical Sciences Education, EarlyView.
Abstract Engaging students and fostering interactions can be a challenge in large enrollment, foundational‐level, undergraduate anatomy classes. Despite the active learning environment of the anatomy laboratory, students often struggle to find study partners or even speak to fellow learners in a large classroom.
Kristin Stover   +2 more
wiley   +1 more source

Med fokus på samspel

open access: yesEducare, 2009
The field of special education is characterized by substantial complexity in learning as well as in interaction and communication. Video-observations are especially suitable for studies of interactions and especially interaction with students in ...
Lotta Anderson, Anna-Lena Tvingstedt
doaj   +1 more source

The Meaning of Action in Learning and Teaching [PDF]

open access: yes, 2001
Action is a highly theorised aspect of social life nonetheless it remains a relatively neglected source of data within educational research. This paper attempts to highlight the significance of the analysis of organised action within educational research.
Franks, Anton, Jewitt, Carey
core   +3 more sources

Curriculum to career: A qualitative study of pathologists' assistant graduates' experiences

open access: yesAnatomical Sciences Education, EarlyView.
Abstract The field of pathologists' assistants (PathAs) has evolved significantly, with formal education programs now playing a crucial role in professional training. This study explores the educational experiences of PathA graduates in Canada, focusing on how accredited programs prepare students for professional practice.
Leeying Lau, Jina J. Y. Kum
wiley   +1 more source

An Experiment with Flipped Classroom Concept in a Thermodynamics Course [PDF]

open access: yes, 2019
Flipped classroom is an instructional concept that reverses the traditional method of teaching by providing instructional content in advance outside of the classroom and bringing some of the outside activities such as solving problems into the classroom.
Karimi, Amir, Manteufel, Randall
core   +1 more source

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