Results 11 to 20 of about 955,384 (284)

Computer Game Delusions [PDF]

open access: yesJournal of the Royal Society of Medicine, 2001
Patients with schizophrenia have described being controlled by and entwined with the Internet1,2, and others have perceived themselves to be characters in a film, with life played out for the cameras3. We have found no report of a computer game as the basis for a delusion.
R, Forsyth, R, Harland, T, Edwards
openaire   +4 more sources

Game Theory for Computer Games Design [PDF]

open access: yesGames and Culture, 2017
Designing and developing computer games can be a complex activity that may involve professionals from a variety of disciplines. In this article, we examine the use of game theory for supporting the design of gameplay within the different sections of a computer game and demonstrate its application in practice via adapted high-level decision trees for ...
Taylor, MJ   +3 more
openaire   +1 more source

Intelligence, creativity, and ‘PLines’ computer game performance by middle school age students

open access: yesЭкспериментальная психология, 2020
The article presents the results of the study of the relations of psychometric parameters of intelligence and creativity of middle school age students with the efficiency of their problem solving in a computer game, a variant of the famous ...
A.A. Margolis   +7 more
doaj   +1 more source

Game-based learning in computer science education: a scoping literature review

open access: yesInternational Journal of STEM Education, 2023
Using games in education has the potential to increase students’ motivation and engagement in the learning process, gathering long-lasting practical knowledge.
Maja Videnovik   +4 more
doaj   +1 more source

Do players reason by forward induction in dynamic perfect information games? [PDF]

open access: yesElectronic Proceedings in Theoretical Computer Science, 2016
We conducted an experiment where participants played a perfect-information game against a computer, which was programmed to deviate often from its backward induction strategy right at the beginning of the game.
Sujata Ghosh   +2 more
doaj   +1 more source

Critters in the Classroom: A 3D Computer-Game-Like Tool for Teaching Programming to Computer Animation Students [PDF]

open access: yes, 2007
The brewing crisis threatening computer science education is a well documented fact. To counter this and to increase enrolment and retention in computer science related degrees, it has been suggested to make programming "more fun" and to offer ...
Anderson, Eike F., McLoughlin, L.
core   +1 more source

Computer Game Addiction in Adolescents and Its Relationship to Chronotype and Personality

open access: yesSAGE Open, 2014
This study assessed the relationship between computer game addiction and computer game usage time, age, gender, BIG-5 personality, and chronotype. Seven hundred and forty-one adolescents from Turkey responded to questionnaires on these topics.
Christian Vollmer   +3 more
doaj   +1 more source

Man in the field of virtual game reality: problems of self-identification and socialization as risks for the sustainable development of society [PDF]

open access: yesBIO Web of Conferences, 2023
The article analyzes the features of the self-identification process in the modern informational world and describes the risks of the digital space. On the example of studying representatives of different age groups, the analysis of preferred computer ...
Selezneva Yulya   +2 more
doaj   +1 more source

Effect of playing computer games on decision making in people with intellectual disabilities [PDF]

open access: yes, 2008
People with intellectual disabilities have difficulty making decisions and this may hinder their independence and inclusion in society. Interactive computer software may give them the opportunity to practice the underlying components of this skill.
Brown, DJ, Rees, F, Standen, PJ
core   +1 more source

Philosophy of Computer Game with BCI as Healthcare Information Design Outcomes: Toward a New Approach of Knowledge Game

open access: yesEAI Endorsed Transactions on Creative Technologies, 2017
This study presents that the computer game using brain information as healthcare design outcomes is being philosophized as an object of thoughts. In order to define the philosophy of computer game with BCI (Brain-Computer Interaction), my paper examines ...
Hyunkyoung Cho, Joonsung Yoon
doaj   +1 more source

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