Results 1 to 10 of about 776,963 (300)
COMPUTER GAMES FOR ENTERTAINMENT OF CONTEMPORARY YOUTH – SOCIO-ECONOMIC ASPECTS
KATARZYNA WARZECHA
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Learning in school and out: Formal and informal experiences with computer games in mathematical contexts [PDF]
Nicola Yelland
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From Declarative Languages to Declarative Processing in Computer Games [PDF]
Benjamin Sowell +5 more
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USING GAMES IN THE TEACHING OF DIGITAL SYSTEMS AND OF COMPUTERS ARCHITECTURE
Pedro Araújo, João Vieira Baptista
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Human-Computer Interaction with Adaptable & Adaptive Motion-based Games for Health [PDF]
Jan David Smeddinck
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Appreciative learning approach in computer games development class [PDF]
Yee Leng Eow +3 more
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Making Consumer Knowledge Available and Useful the case of the Computer Games Industry [PDF]
It has been demonstrated that users occasionally innovate. However, it can now be observed that even end-consumers act as a source novel product designs.
Lars Bo Jeppesen
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Improvement of movement function using bespoke virtual reality based computer games [PDF]
Richard J. Foster
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