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Video Games for Well-Being: A Systematic Review on the Application of Computer Games for Cognitive and Emotional Training in the Adult Population. [PDF]
Background: Although several excellent reviews and meta-analyses have investigated the effect of video game trainings as tools to enhance well-being, most of them specifically focused on the effects of digital games on brain plasticity or cognitive ...
Pallavicini F, Ferrari A, Mantovani F.
europepmc +2 more sources
Evolutionary Games and Computer Simulations [PDF]
The prisoner's dilemma has long been considered the paradigm for studying the emergence of cooperation among selfish individuals. Because of its importance, it has been studied through computer experiments as well as in the laboratory and by analytical ...
Glance, Natalie S. +1 more
core +6 more sources
Visionaries offer strong claims for the educational benefits of computer games, but there is a need to test those claims with rigorous scientific research and ground them in evidence-based theories of how people learn. Three genres of game research are ( a) value-added research, which compares the learning outcomes of groups that learn academic ...
R. Mayer
openaire +3 more sources
Computer games and prosocial behaviour. [PDF]
We relate different self-reported measures of computer use to individuals' propensity to cooperate in the Prisoner's dilemma. The average cooperation rate is positively related to the self-reported amount participants spend playing computer games. None of the other computer time use variables (including time spent on social media, browsing internet ...
Mengel F.
europepmc +7 more sources
Background: As adolescents spend much time on playing computer games, their mental and social effects should be considered. The present study aimed to investigate the association between playing computer games and the mental and social health among male ...
Mehrnoosh Mohammadi +3 more
doaj +2 more sources
A Study of the Correlation between Computer Games and Adolescent Behavioral Problems [PDF]
Background: Today, due to developing communicative technologies, computer games and other audio-visual media as social phenomena, are very attractive and have a great effect on children and adolescents.
Solmaz Shokouhi Moqhaddam +6 more
doaj +1 more source
Patients with schizophrenia have described being controlled by and entwined with the Internet1,2, and others have perceived themselves to be characters in a film, with life played out for the cameras3. We have found no report of a computer game as the basis for a delusion.
R, Forsyth, R, Harland, T, Edwards
openaire +4 more sources
Analysis of methods for developing educational computer games [PDF]
The article discusses methods for developing educational computer games and analyzes them in order to determine the main features of each method when developing such games.
Lazareva Marina, Gorovik Alexander
doaj +1 more source
A Survey and Taxonomy of Latency Compensation Techniques for Network Computer Games
Computer games, one of the most popular forms of entertainment in the world, are increasingly online multiplayer, connecting geographically dispersed players in the same virtual world over a network.
Shengmei Liu, Xiaokun Xu, Mark Claypool
semanticscholar +1 more source
Study of Visual Garbage as Visual Ecology Perspective
The following article explores the notion of visual garbage and considers various strategies for its recycling, upcycling, and use. Visual garbage is investigated in the context of media sphere development and the theory of garbage itself.
Alina R. Latypova +3 more
doaj +1 more source

