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Video Games for Well-Being: A Systematic Review on the Application of Computer Games for Cognitive and Emotional Training in the Adult Population. [PDF]

open access: yesFront Psychol, 2018
Background: Although several excellent reviews and meta-analyses have investigated the effect of video game trainings as tools to enhance well-being, most of them specifically focused on the effects of digital games on brain plasticity or cognitive ...
Pallavicini F, Ferrari A, Mantovani F.
europepmc   +2 more sources

Evolutionary Games and Computer Simulations [PDF]

open access: yesProceedings of the National Academy of Sciences, 1993
The prisoner's dilemma has long been considered the paradigm for studying the emergence of cooperation among selfish individuals. Because of its importance, it has been studied through computer experiments as well as in the laboratory and by analytical ...
Glance, Natalie S.   +1 more
core   +6 more sources

Computer Games in Education

open access: yesAnnual Review of Psychology, 2019
Visionaries offer strong claims for the educational benefits of computer games, but there is a need to test those claims with rigorous scientific research and ground them in evidence-based theories of how people learn. Three genres of game research are ( a) value-added research, which compares the learning outcomes of groups that learn academic ...
R. Mayer
openaire   +3 more sources

Computer games and prosocial behaviour. [PDF]

open access: yesPLoS One, 2014
We relate different self-reported measures of computer use to individuals' propensity to cooperate in the Prisoner's dilemma. The average cooperation rate is positively related to the self-reported amount participants spend playing computer games. None of the other computer time use variables (including time spent on social media, browsing internet ...
Mengel F.
europepmc   +7 more sources

Association between playing computer games and mental and social health among male adolescents in Iran in 2014

open access: yesIranian Journal of Nursing and Midwifery Research, 2016
Background: As adolescents spend much time on playing computer games, their mental and social effects should be considered. The present study aimed to investigate the association between playing computer games and the mental and social health among male ...
Mehrnoosh Mohammadi   +3 more
doaj   +2 more sources

A Study of the Correlation between Computer Games and Adolescent Behavioral Problems [PDF]

open access: yesAddiction and Health, 2013
Background: Today, due to developing communicative technologies, computer games and other audio-visual media as social phenomena, are very attractive and have a great effect on children and adolescents.
Solmaz Shokouhi Moqhaddam   +6 more
doaj   +1 more source

Computer Game Delusions [PDF]

open access: yesJournal of the Royal Society of Medicine, 2001
Patients with schizophrenia have described being controlled by and entwined with the Internet1,2, and others have perceived themselves to be characters in a film, with life played out for the cameras3. We have found no report of a computer game as the basis for a delusion.
R, Forsyth, R, Harland, T, Edwards
openaire   +4 more sources

Analysis of methods for developing educational computer games [PDF]

open access: yesE3S Web of Conferences, 2023
The article discusses methods for developing educational computer games and analyzes them in order to determine the main features of each method when developing such games.
Lazareva Marina, Gorovik Alexander
doaj   +1 more source

A Survey and Taxonomy of Latency Compensation Techniques for Network Computer Games

open access: yesACM Computing Surveys, 2022
Computer games, one of the most popular forms of entertainment in the world, are increasingly online multiplayer, connecting geographically dispersed players in the same virtual world over a network.
Shengmei Liu, Xiaokun Xu, Mark Claypool
semanticscholar   +1 more source

Study of Visual Garbage as Visual Ecology Perspective

open access: yesГалактика медиа: журнал медиа исследований, 2022
The following article explores the notion of visual garbage and considers various strategies for its recycling, upcycling, and use. Visual garbage is investigated in the context of media sphere development and the theory of garbage itself.
Alina R. Latypova   +3 more
doaj   +1 more source

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