Results 11 to 20 of about 3,689,936 (310)

Game Theory for Computer Games Design [PDF]

open access: yesGames and Culture, 2017
Designing and developing computer games can be a complex activity that may involve professionals from a variety of disciplines. In this article, we examine the use of game theory for supporting the design of gameplay within the different sections of a computer game and demonstrate its application in practice via adapted high-level decision trees for ...
Taylor, MJ   +3 more
openaire   +1 more source

Applying binary logic to analysis of media function of serious games [PDF]

open access: yesمطالعات رسانه‌های نوین, 2019
Relation between logic and computer games can be investigated in two fields: 1. applying logic in design and generating computer games. 2. Applying logic in perceiving and using computer games.
masoud kousari   +3 more
doaj   +1 more source

Comparison of Attitude toward Violence, Empathy and Ethical Development in Adolescent Users of Computer Games [PDF]

open access: yesمطالعات روانشناسی تربیتی, 2020
Computer games have made a profound change in teenagers' leisure time and have become the most popular form of entertainment. Attitudes toward violence, empathy, and moral development are important variables associated with a variety of computer games ...
Mansooreh Nikoogoftar, Reza Shabahang
doaj   +1 more source

Computer games are serious business and so is their quality: particularities of software testing in game development from the perspective of practitioners [PDF]

open access: yesInternational Symposium on Empirical Software Engineering and Measurement, 2018
Context. Over the last several decades, computer games started to have a significant impact on society. However, although a computer game is a type of software, the process to conceptualize, produce and deliver a game could involve unusual features.
Ronnie E. S. Santos   +5 more
semanticscholar   +1 more source

Validation of User Preferences and Effects of Personalized Gamification on Task Performance

open access: yesFrontiers in Computer Science, 2020
Personalized gamification is the tailoring of gameful design elements to user preferences to improve engagement. However, studies of user preferences have so far relied on self-reported data only and few studies investigated the effects of personalized ...
Gustavo F. Tondello   +3 more
doaj   +1 more source

The correlation between a passion for computer games and the school performance of younger schoolchildren. [PDF]

open access: yesPsychology in Russia: State of Art, 2015
Today computer games occupy a significant place in children’s lives and fundamentally affect the process of the formation and development of their personalities.
Maliy D.V.
doaj   +1 more source

COMPUTER SCIENCE TEACHERS’ READINESS TO DEVELOP AND USE COMPUTER DIDACTIC GAMES IN EDUCATIONAL PROCESS

open access: yesІнформаційні технології і засоби навчання, 2020
The paper reports research on computer science teachers’ readiness to develop computer didactic games and implement them into the educational process. Today’s teacher of computer science has to acquire and improve professional competencies in line with ...
Роман Семенович Гуревич   +4 more
doaj   +1 more source

“Are You in Your Body?!”. The Study of Biopolitical Interface Design

open access: yesГалактика медиа: журнал медиа исследований, 2021
The article considers biopolitical design of interfaces in terms of computer games: the player's body is constructed with the help of a variety of technical instances that support gameplay (for instance, gamepads, haptic controllers, virtual reality ...
Alexander S. Lenkevich
doaj   +1 more source

Comparing Traditional Teaching and Game-Based Learning Using Teacher-Authored Games on Computer Science Education

open access: yesIEEE Transactions on Education, 2021
Contribution: This article provides evidence on the effectiveness of game-based learning (GBL) for computer science education when using educational video games created by teachers using authoring tools.
D. López-fernández   +3 more
semanticscholar   +1 more source

The use of «serious gaming» in educational work with children [PDF]

open access: yesСовременная зарубежная психология, 2017
This article discusses the foreign studies on the use of so-called «serious» computer games («Serious Games») in the educational work with children. Three main groups of these types of games are singled out: games aimed at increasing physical activity in
Klopotova E.E., Kuznetsova T.Y.
doaj   +1 more source

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