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Background: As adolescents spend much time on playing computer games, their mental and social effects should be considered. The present study aimed to investigate the association between playing computer games and the mental and social health among male ...
Mehrnoosh Mohammadi +3 more
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A Study of the Correlation between Computer Games and Adolescent Behavioral Problems [PDF]
Background: Today, due to developing communicative technologies, computer games and other audio-visual media as social phenomena, are very attractive and have a great effect on children and adolescents.
Solmaz Shokouhi Moqhaddam +6 more
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Analysis of methods for developing educational computer games [PDF]
The article discusses methods for developing educational computer games and analyzes them in order to determine the main features of each method when developing such games.
Lazareva Marina, Gorovik Alexander
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Study of Visual Garbage as Visual Ecology Perspective
The following article explores the notion of visual garbage and considers various strategies for its recycling, upcycling, and use. Visual garbage is investigated in the context of media sphere development and the theory of garbage itself.
Alina R. Latypova +3 more
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Applying binary logic to analysis of media function of serious games [PDF]
Relation between logic and computer games can be investigated in two fields: 1. applying logic in design and generating computer games. 2. Applying logic in perceiving and using computer games.
masoud kousari +3 more
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Comparison of Attitude toward Violence, Empathy and Ethical Development in Adolescent Users of Computer Games [PDF]
Computer games have made a profound change in teenagers' leisure time and have become the most popular form of entertainment. Attitudes toward violence, empathy, and moral development are important variables associated with a variety of computer games ...
Mansooreh Nikoogoftar, Reza Shabahang
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Validation of User Preferences and Effects of Personalized Gamification on Task Performance
Personalized gamification is the tailoring of gameful design elements to user preferences to improve engagement. However, studies of user preferences have so far relied on self-reported data only and few studies investigated the effects of personalized ...
Gustavo F. Tondello +3 more
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The correlation between a passion for computer games and the school performance of younger schoolchildren. [PDF]
Today computer games occupy a significant place in children’s lives and fundamentally affect the process of the formation and development of their personalities.
Maliy D.V.
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The paper reports research on computer science teachers’ readiness to develop computer didactic games and implement them into the educational process. Today’s teacher of computer science has to acquire and improve professional competencies in line with ...
Роман Семенович Гуревич +4 more
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The use of «serious gaming» in educational work with children [PDF]
This article discusses the foreign studies on the use of so-called «serious» computer games («Serious Games») in the educational work with children. Three main groups of these types of games are singled out: games aimed at increasing physical activity in
Klopotova E.E., Kuznetsova T.Y.
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