Results 21 to 30 of about 3,689,936 (310)

Effective Affective User Interface Design in Games [PDF]

open access: yes, 2003
It is proposed that games, which are designed to generate positive affect, are most successful when they facilitate flow (Csikszentmihalyi 1992). Flow is a state of concentration, deep enjoyment, and total absorption in an activity.
Johnson, Daniel, Wiles, Janet
core   +3 more sources

Low-level Eschatology: Ruins in Computer Games

open access: yesГалактика медиа: журнал медиа исследований, 2022
The ruins are a well-studied object in the history of culture. The article examines the ruins not only in terms of established approaches, but also from the perspective of media theory, visual ecology and game studies, new humanities oriented on ...
Alexander S. Lenkevich
doaj   +1 more source

Testing Metaphorical Educational FPS Games

open access: yesInternational Journal of Computer Games Technology, 2009
It is widely recognized that there is value in making use of modern Games Technology in Serious Games for educational purposes in the classroom and yet tools that enable teachers to construct such Educational Serious Games (ESGs) with minimal programming,
John R. Rankin   +2 more
doaj   +1 more source

Dynamic Difficulty Adjustment (DDA) in Computer Games: A Review

open access: yesAdv. Hum. Comput. Interact., 2018
Dynamic difficulty adjustment (DDA) is a method of automatically modifying a game’s features, behaviors, and scenarios in real-time, depending on the player’s skill, so that the player, when the game is very simple, does not feel bored or frustrated ...
Mohammad Zohaib
semanticscholar   +1 more source

The Evaluation of CEIT Teacher Candidates in Terms of Computer Games, Educational Use of Computer Games and Game Design Qualifications

open access: yesKuramsal Eğitimbilim Dergisi, 2014
Computer games have an important usage potential in the education of today’s digital student profile. Also computer teachers known as technology leaders in schools are the main stakeholders of this potential.
Hakkı BAĞCI, Ahmet Naci ÇOKLAR
doaj   +1 more source

Impact of Computer Game on Incidence of Behavioral Disorders among Male Elementary School Students [PDF]

open access: yesجامعه شناسی کاربردی, 2016
Introduction Behavioral disorders, are the most common and debilitating diseases that affect a variety of functions, especially on children's school performance, and create many problems for teachers, parents and children, and have negative effects on ...
Ebrahim Masoudnia, Elaheh Pourrahimian
doaj   +1 more source

(Non) aggressive, (non) violent computer games - definitional challenges

open access: yesEdukacyjna Analiza Transakcyjna, 2023
The primary goal of this research endeavor is to delineate the challenges associated with classifying computer games as “aggressive or violent”. These terms are frequently invoked in media and public discourse, particularly concerning the influence of ...
Izabela Mikołajewska   +1 more
doaj   +1 more source

Gentlemen, stop your engines! [PDF]

open access: yes, 2007
For fifty years, computer chess has pursued an original goal of Artificial Intelligence, to produce a chess-engine to compete at the highest level. The goal has arguably been achieved, but that success has made it harder to answer questions about the ...
Haworth, Guy McCrossan
core   +1 more source

A Best-Fit Framework and Systematic Review of Asymmetric Gameplay in Multiplayer Virtual Reality Games

open access: yesFrontiers in Virtual Reality, 2021
Increasingly, virtual reality (VR) design and research leverages gameplay asymmetries, flattening discrepancies of interface, abilities, information or other aspects between players.
Katja Rogers   +8 more
doaj   +1 more source

Imitation games and computation [PDF]

open access: yesGames and Economic Behavior, 2010
zbMATH Open Web Interface contents unavailable due to conflicting licenses.
McLennan, Andrew, Tourky, Rabee
openaire   +2 more sources

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