Adaptive Case Study 9 Educational Computer Games with Principles and Standards for Educational Computer Games Design [PDF]
The current study is conducted with the purpose of analyzing the content of educational computer games based on principles and standards of game design. The basic questions of this research are as follows: 1.
zahra nasresfahani +2 more
doaj +1 more source
Impact of changes in graphics setting on performance in selected video games
Computer games, especially more advanced ones, allow users to change graphic settings to improve the overall appearance of the game or to achieve smoother gameplay.
Kamil Szafran +1 more
doaj +1 more source
If We were Allowed to Visit: The Procrustean Interface and Media Trauma
This study examines the game If We Were Allowed To Visit, which represents a radical experiment in the remediation of graphic poetry. The game evokes shock and resists full perception, encountering a certain limitation or remediation block.
Margarita M. Skomorokh
doaj +1 more source
Comparison of the Amount of Time Spent on Computer Games and Aggressive Behavior in Male Middle School Students of Tehran [PDF]
Background and Objectives: Modern technologies have a prominent role in adolescent's daily life. These technologies include specific cultural and moral patterns, which could be highly effective on adolescents.
Mehrangiz Shoaa Kazemi +1 more
doaj +1 more source
Developing serious games for cultural heritage: a state-of-the-art review [PDF]
Although the widespread use of gaming for leisure purposes has been well documented, the use of games to support cultural heritage purposes, such as historical teaching and learning, or for enhancing museum visits, has been less well considered.
A Lerner +60 more
core +1 more source
Subjective factors that influence children and adolescents to be attracted
The paper describes research on the role and place of computer games in the lives of children and adolescents, and also perceiving how young gamers estimate the impact of various aspects of computer games and experience games in general on themselves ...
Alexandra G. Makalatia +1 more
doaj +1 more source
Computer‐simulated experiments and computer games: A method of design analysis [PDF]
This paper describes a new research programme to design computer‐simulated experiments in the field of fuels and combustion, and describes a method of categorization based on a taxonomy proposed by Gredler.
Leary, Jerome
core +2 more sources
Comparing the Social Skills of Students Addicted to Computer Games with Normal Students [PDF]
Background: This study aimed to investigate and compare the social skills of students addicted to computer games with normal students. The dependent variable in the present study is the social skills.
Eshrat Zamani +4 more
doaj
Distinguishing humans from computers in the game of go: a complex network approach
We compare complex networks built from the game of go and obtained from databases of human-played games with those obtained from computer-played games. Our investigations show that statistical features of the human-based networks and the computer-based ...
Coquidé, C., Georgeot, B., Giraud, O.
core +3 more sources
Virtual reality driving simulators have been increasingly used for training purposes, but they are still lacking effective driver assistance features, and poor use of user interface (UI) and guidance systems leads to users’ performance being affected. In
Numan Ali +4 more
doaj +1 more source

