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Adaptive Case Study 9 Educational Computer Games with Principles and Standards for Educational Computer Games Design [PDF]

open access: yesمطالعات رسانه‌های نوین, 2018
The current study is conducted with the purpose of analyzing the content of educational computer games based on principles and standards of game design. The basic questions of this research are as follows: 1.
zahra nasresfahani   +2 more
doaj   +1 more source

Positional Games [PDF]

open access: yes, 2014
Positional games are a branch of combinatorics, researching a variety of two-player games, ranging from popular recreational games such as Tic-Tac-Toe and Hex, to purely abstract games played on graphs and hypergraphs.
Krivelevich, Michael
core   +1 more source

Remote Rendering of Computer Games

open access: yesSignal Processing and Multimedia Applications, 2017
In this paper, we present two techniques for streaming the output of computer games to an end device for remote gaming in a local area network. We exploit the streaming methods in the European project Games@Large, which aims at creating a networked game ...
P. Eisert, P. Fechteler
semanticscholar   +1 more source

Impact of changes in graphics setting on performance in selected video games

open access: yesJournal of Computer Sciences Institute, 2023
Computer games, especially more advanced ones, allow users to change graphic settings to improve the overall appearance of the game or to achieve smoother gameplay.
Kamil Szafran   +1 more
doaj   +1 more source

Developing serious games for cultural heritage: a state-of-the-art review [PDF]

open access: yes, 2010
Although the widespread use of gaming for leisure purposes has been well documented, the use of games to support cultural heritage purposes, such as historical teaching and learning, or for enhancing museum visits, has been less well considered.
A Lerner   +60 more
core   +1 more source

Exploring the quantum speed limit with computer games [PDF]

open access: yesNature, 2015
Humans routinely solve problems of immense computational complexity by intuitively forming simple, low-dimensional heuristic strategies. Citizen science (or crowd sourcing) is a way of exploiting this ability by presenting scientific research problems to
J. J. Sørensen   +10 more
semanticscholar   +1 more source

If We were Allowed to Visit: The Procrustean Interface and Media Trauma

open access: yesГалактика медиа: журнал медиа исследований
This study examines the game If We Were Allowed To Visit, which represents a radical experiment in the remediation of graphic poetry. The game evokes shock and resists full perception, encountering a certain limitation or remediation block.
Margarita M. Skomorokh
doaj   +1 more source

Comparison of the Amount of Time Spent on Computer Games and Aggressive Behavior in Male Middle School Students of Tehran [PDF]

open access: yesJournal of Education and Community Health, 2016
Background and Objectives: Modern technologies have a prominent role in adolescent's daily life. These technologies include specific cultural and moral patterns, which could be highly effective on adolescents.
Mehrangiz Shoaa Kazemi   +1 more
doaj   +1 more source

Subjective factors that influence children and adolescents to be attracted

open access: yesНациональный психологический журнал, 2017
The paper describes research on the role and place of computer games in the lives of children and adolescents, and also perceiving how young gamers estimate the impact of various aspects of computer games and experience games in general on themselves ...
Alexandra G. Makalatia   +1 more
doaj   +1 more source

Computer‐simulated experiments and computer games: A method of design analysis [PDF]

open access: yes, 1995
This paper describes a new research programme to design computer‐simulated experiments in the field of fuels and combustion, and describes a method of categorization based on a taxonomy proposed by Gredler.
Leary, Jerome
core   +2 more sources

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